- Joined
- Oct 16, 2012
- Messages
- 64
- Reaction score
- 15
- First Language
- English
I want to create an effect of, when a party member is killed, if they are not revived after an amount of turns, they are removed from the party.
I think this can be done using Yanfly Buff and States Core but I'm not sure how to go about it.
I was thinking of having the death state have a turn limit, and the remove from party effect would occur when it expires on it's own, but would not occur if it is cured by an item or skill.
I was also hoping it would be possible to set the amount of turns the death state lasts, and it be equal to the characters LUK stat.
I think this can be done using Yanfly Buff and States Core but I'm not sure how to go about it.
I was thinking of having the death state have a turn limit, and the remove from party effect would occur when it expires on it's own, but would not occur if it is cured by an item or skill.
I was also hoping it would be possible to set the amount of turns the death state lasts, and it be equal to the characters LUK stat.
