I better listen to this, or else I'll get my ass raped hard...I don't even have to watch the video to know what part Deathspark is at, and I'm already going to tell you now:
Save up JP for Beast. It will help you a LOT.
Cool! Polls! I've decided to vote against the livestream since it always lags massively for me when I try to watch it, plus also it's probably easier on you to just make the videos in your own time. For the others I just voted the last option.
The polls have been closed, final decision:"I don't really care, I just wanna watch Deathspark play!"
and I can't watch the mainstream either, so please take your time![]()
Well, hope you enjoyed my Let's Plays! Keep impressing me, okay? XDOmg! You finished my demo. Well, you'll be happy to know the glitch where there are random enemies aaannd mapped enemies in the same area is fixed. That glitch was found a while back but I haven't updated my demo since you downloaded it. I'm glad you are enjoying the game even though it's rough around the edges in some parts. The quest log will definitely have more to it in the future and the animation glitch is something i'll have to look further into.... I'm sure it's a limitation with the script. Thanks so much Deathspark for the excellent and dilogent (and occasionally funny) play though!I'll definitely put you as a tester in my credits. Now that I have a son it may be a while before the next major update to the demo/alpha but I'll make sure to let you know when that happens!
Ah, your game shall be skipped first then, okay? I'l jump to the next game first if that's the case.Just a quick request. HL v0.2 is soon going to be ready for testing as I've pretty much completed most of the database and mapping for the next two chapters, so could you put the game temporary on hold, since completing v0.1 is kind of futile since a lot of the game has changed and I really doubt you'll be able to use your 0.1 file on the next version. Thanks for the understanding!
Uhmm.. not to derail the thread or anything, but a) game was put up when I was actively working on it quite some time ago, b)I can't stop working on something? c)I never said my game isn't broken, I just said it wasn't fair of him to make criticisms on glitches that were fixed in a newer demo version he failed to download, that's all. I don't see how that's a bad thing to say. I'm not saying he's wrong, I'm just saying it doesn't apply to newer versions."Anyways, it's all a moot point in my opinion because Addenda is dead to me."
Then remind us again what the whole point of you VOLUNTARILY recommending your game to Deathspark and then saying "I don't like it anymore" is? The whole point of an LP thread is for people to provide feedback on your games. If it's a **** game, people are going to say it's a **** game; that's not going to change. And instead of just disregarding it like it's worthless, take this as an opportunity to learn more and do what you can to prevent those same mistakes from happening. But if you have to sit here and make veiled threats like "my game isn't broken" when CLEARLY it is, then you just have no idea how to make a game.
Just about to watch video properly, only 2mins in so expect this post to be edited later, but I just wanted to quickly note you're playing an old demo version.
edit: super old
edit 2: I don't think it's fair to complain about glitches if you didn't check for a new demo version. I mean, that stuff was fixed yonks ago. It isn't my fault if you didn't update ya'llz'z demo *shrug*
3: crash in battle dont know what caused it, but thats never happened to me, and to my knowledge, no one else who has played (it hasn't been reported before.)
4: hmm, you keep saying it needs "a lot a lota lot a lot" of repairs (pun intended?) but you don't cite specfic issues, just that they exist, which doesn't help anyone. But again, you can't complain about glitches if you don't update/check for updates and see them patch notes. So, while I appreciate criticism, I don't feel its helpful. I mean, you've gone on a lot about that the game has problems, issues, etc, but you don't cite specific examples, cite why those examples are wrong, and what could possibly be done to fix them. If I take a car back to a dealer and say it's broken, I can't just leave it at that. You know what I mean?
Anyways, it's all a moot point in my opinion because Addenda is dead to me.
Well, I'll be fair, so here's what I have to say.Uhmm.. not to derail the thread or anything, but a) game was put up when I was actively working on it quite some time ago, b)I can't stop working on something? c)I never said my game isn't broken, I just said it wasn't fair of him to make criticisms on glitches that were fixed in a newer demo version he failed to download, that's all. I don't see how that's a bad thing to say. I'm not saying he's wrong, I'm just saying it doesn't apply to newer versions.
Also please don't be so aggressive, you can make a point without resorting to that kind of rhetoric, man.
My Valentine's Day went smoothly, at least I didn't get rejected like my friends (LOL!)Hello Deathspark, yesterday I've uploaded the final version of Shattered Hourglass. If you happen to play, you can play the final version now.
Also happy Valentine's Day!
So I added drugs into the game, now I get the humor. This sure sounds interesting now! XDYes it's final version. If you choose silly mode in the beginning you'll encounter boss battles like Agumon, Final Fantasy, Pokemon stuff characters etc. If you don't like that kind of non-serious stuff you can choose Vanilla Mode which you won't encounter them in Vanilla. (Lots of silly battles are optional, they provide challenge that requires a bit grinding before battle and rewards player)
Well the game deserves itOh wow. Didn't expect that at all. I am extremely happy that you've enjoyed Central Impulse that much. I feel really honoured that the game entered the hall of fame. But mainly thank you very much for doing this Let's Play. I learned quite a fair bit seeing how someone other than me would play through the game (or any RM game for that matter). BD
And of course, if you're ever interested, I'll put forward my current project, Incitement 2, for a Let's Play once it's completed and when you're not as busy. (if you want, I'll simply send you a PM when the game is finished)
Thanks again, man. I'll keep watching your other LPs in a meantime.

I can smell difficulty now...Woot, rank up! If you've played Persona, the difficulty of bosses pretty much similar to that game![]()