As we head into December, I'm starting to feel really good about the progress I've made in my game. Worked on it pretty heavily the last few days. I fleshed out much more of the first areas so there's a lot more to interact with now. Added a few NPCs to the town and the ability to restore the town to its proper state (rather than being abandoned and run-down). Also started implementing a battle system that I'm really liking thanks to VisuStella's Battle Core.
In the upcoming week, I'll be working on tuning up the battle system and adding a dungeon area and more enemies to the game. I'm hoping to have an update for the demo ready before the end of the week because there really isn't a whole lot to do in the one I have up now, it's pretty shameful.
@cthulhusquid not too gritty to the eyes but I love how you demark your art by not just putting a skeleton half buried in the sand for a Game Over. ^^
Got a commission and I do have to get over my fear to log on some place to get my money. >.< Also found something neat to use as live models for my characters. The best part is that I realized that I wasn't that off with my depictions and odd angles and all.
Goal #1 - get "The Cursed Tower" ready for beta by my team! I have evented all cutscenes. All that is left now is to place all the enemies, cut voiced lines, and apply lines!
Goal #2 - this one I have to finish by the 20th, so wow only 11 days left wahahaha. I joined a Secret Santa Jam and thought this the perfect opportunity for a fun, bite-sized game and complete the One Map Challenge whilst I'm at it (yes I am making sure this is in the realm of what my giftee would like)! I decided to use VX Ace since I hadn't for awhile. It's called "Maze for You" and instead of generating a hedge maze, I am trying to map it since I want progression to handle a certain way. 'Twill be fun to see what I can do with only 10 events, but the limit prevents me from becoming too ambitious, plus when I add voice acting there won't be a lot to deal with (if not by the deadline, it'll be added as an update since I'm low on time)
Decided today that for a number of reasons (okay, so it's mostly because of an unresolvable bug in the Xbox version) that I'm going to scrap the Dragonbones plugin in terms of my project requirements. To compensate for this without eliminating any bosses or mobs, I'm in the process of going through all of the project assets and creating sprite sheets for each of the enemies that previously used the retired plugin. (I'd show you a few examples if I could, but I'm a big fan of the Librarium style. And unfortunately I cannot do a before/after comparison because of the P*tr**n rules for those assets.)
: I still wish they could have a verification policy for links instead of this outright censorship, even though I understand why they did it. But I'm pretty sure that you can fill in the gaps without buying the vowels.
What I mean is that posting or sharing the sprite sheets is not going to work in this context because of the P*tr**n requirement, so a before/after of the process is not a feasible provision. Otherwise I would show you what I did.
I think that could've been done with just a second line, we don't double post around here like that. I also have a thing of not wanting to have to point these matters out (because there's only so far to go with that as well) but you don't need two posts for the same thing.
EDIT: That's also a very nice offer.
EDIT 2: As an example edit of my post, I'm updating on my progress with the animation switch. Specifically, I have now completed all of the sprite sheets in my encounter order, up to the third guardian battle.
If you post and then find you have forgotten something, here is the Edit button! You'll find it tucked neatly at the end of every post you make so that you can go back and edit it instead of making a separate new post.
@Bendyizzt , please avoid double posting, as it is against the forum rules. You can use the "Edit" function on your posts to add additional information you've forgotten or respond to multiple people. You can review our forum rules here. Thank you.
Do people think there would be value in releasing the non-JABS plugins as separate posts/threads here on this forum?
Additionally, I just would like to drum up excitement/anticipation/hype that I plan on spinning up the following:
- A custom crafting system that grants is modeled after the star ocean franchise.
- A custom menu system to go along with JABS on-the-map.
If a developer focuses too much on describing the game mechanics in the official trailer for their RPG, I'm going to wonder whether their writing is so bad that it doesn't deserve center stage for their game. This seems to be a pitfall for the marketing on a lot of games.
Only 2 projects ongoing, but not quite started yet: World of Persona (you know how it would go by the name) and GAN.
First one would be kinda of a Persona game, (but international not only Japanese!!!), and the other one is just for Spain (at first) (because it needs to be done for each country after all, it's an all-branches educational game)
As far as i can finish World of Persona, it means GAN is viable.