December Goals & Progress Thread

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
Oh I so feel that tug, Meg. I have so much I need to do, but not sure on what to do or how to find the motivation to do it.

So far my December (all 1 1/2 days of it, lol) has not been the most productive towards my game. But I've finished up a couple of sprites and will spend the next couple of days working on two others.

Today, I've spent it revamping my website. I left a few things open ended (like, non-functioning links and stuff) telling myself no one really looks at it. But when a kind user here informed that he looked and saw the non-working parts, I realized perhaps I should do something about it. I also worked on unifying social media links, so that when the time comes that I need them for promotion, they are available.

And boy, it took way too long to set up social media accounts. Grrr.

BUT, you can now see a sneak preview of my new game in my website link. :D
 

SquallStorm

Resident Persona 5 Hyper
Veteran
Joined
Feb 4, 2014
Messages
217
Reaction score
140
First Language
English
Primarily Uses
I took a (very) short break to update.  I'm currently designing a cave map.  Other than that, I posted a video on my Youtube Channel that I can share along with some screens later this evening.
 

Mako Star

Ex-Crisis Avenger
Veteran
Joined
Jul 21, 2014
Messages
98
Reaction score
81
First Language
English
Primarily Uses
Enjoyed the posts here. Love the closeness of this community.

It's been a while since I've done anything RM related. After RPG Crisis started dying off, I basically stopped alltogether.

Have definitely enjoyed getting back into VX the past couple of days. Funny how it came about. My cousin and I were fighting Emerald Weapon and playing MTG and we started talking about plot ideas for video games. That got my creative itch back to me, for sure.

So, now I'm working on a little project that is going fairly well. I'm not a coder, or a musician, or a spriter. I know my way around eventing, though, and have some pretty neat ideas, I think. I just like RPG Maker. haha Anyway, I hope to have something of a playable piece of this project by the end of the month.

I also need to play through my old game and see if I feel led to post it here on this forum for others to play.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
Hi Mako! Nice to have you here! Please feel free to share your progress so we can get to know you!

Let's see, actual gamewise, progress has been slow this week.

I worked on revamping my website a bit (though thinking it might need further changes still). I also created a bunch of official social media accounts for it. Not something I'm real thrilled about, but seemed like it might be a good step in one day getting word out.

I've also been doing some spriting, finished up some to submit to restaff and now working on some others I didn't have time to finish for it.

That's about it for me.
 

Ms Littlefish

Dangerously Caffeinated
Global Mod
Joined
Jan 15, 2014
Messages
6,417
Reaction score
8,102
First Language
English
Primarily Uses
RMMV
@ mlogan. Social media accounts, eh? I noticed a certain someone followed my soundcloud. ; D

In all seriousness. Making a website or blog is something I should do. If not only because of my obsession with organizing and taking my notes.

Well, I'm actually making incredible progress, shockingly.

This week I've complete three pieces for a commission, and only have a short title screen left to complete the whole bunch. I've also put together three songs for various holiday releases and might exceed my goal where that is concerned. Yeah, sleep did not happen a lot. But I'm happy with all my work this week.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
This week I found (and squashed) a bug that was causing all buffs and debuffs to become permanent if you were KO'd when the buff (or debuff) was in effect. Might explain why those who had tested my game were having trouble about 1 - 2 hours in the game, as that zone is pretty hard if you happen to have 2 MAT or 5 ATK now due to this.

Also been polishing chapter 1 more, and found a script I could buy to do what I wanted to  implement, so bought it instead of wrote it (figured it would save *so* much time in the end, and the price was < $10). Onward to polishing Chapter 2 now!
 

R4B

✨Coffee is my spirit animal✨
Veteran
Joined
Jan 6, 2014
Messages
189
Reaction score
218
First Language
Swedish
Primarily Uses
I'm back!

My goal this time is redrawing all the sprites ... again ...

 
 

That Bread

Veteran
Veteran
Joined
Jan 4, 2014
Messages
1,623
Reaction score
469
Primarily Uses
I've taken a week haitius and have been doing nothing but world map features. Not much work to it, but at least I got those hours of tedious work out of the way and pulled up some good ideas.

Now I am here to get myself back on track with finishing up the story, catch up and continue.... that and find my notes and outline. It has been a while since I have done any story event work.
 

SquallStorm

Resident Persona 5 Hyper
Veteran
Joined
Feb 4, 2014
Messages
217
Reaction score
140
First Language
English
Primarily Uses
Progress report!  With visual!

 

Mako Star

Ex-Crisis Avenger
Veteran
Joined
Jul 21, 2014
Messages
98
Reaction score
81
First Language
English
Primarily Uses
Worked all week on this project. Have about 45 minutes of gameplay so far. Got someone to test what I had and...they had fun! Which is great! Added a little to what I had..touched up some maps, tweaked the battle system(stats wise), and edited\added more dialogue to start explaining the setting some.

Want to do more on the world map tomorrow before. Need to start mapping inside houses and such, as well.

Overall, very excited about progress. Hopefully the next week will shoot me up to two hours of gameplay!
 

The Emperor

Villager
Member
Joined
Nov 13, 2014
Messages
5
Reaction score
5
First Language
English
Primarily Uses
Well I've settled on my goals.

1. Joey Winn's Quest Gameguide

The games been well received by people who've played it, but I've received some complaints that it's too hard. Also i noticed most people who play it miss out on a bunch of the fun secrets in the game. I figure it's worth doing this.

2. Plan out New Game: Detective Max Paradise

I'm trying to plan out my next game tentatively called "Detective Max Paradise". it would be another comedy game, this time focusing the police and detective work. However I need to settle on how ambitious I'm going to be with it and get a game plan finished for it.

Tentatively I want to do the following:

- A overall "Police Trust" rating that changes throughout the game depending on your actions. The higher it is, the more willing witnesses are to come forward and co-operate with police. The lower it goes, the less likely people will co-operate making your investigations more difficult.

- I also want a reputation system tied directly to your character, this would be related to personal actions and help get things done inside the police force.

- I want to structure it as having an episodic feel where you have "main cases" in a set order you need to try and resolve to progress in the game, with each one getting you an annoying but funny partner that will hinder your investigation (fake psychic, profiler, writer tagging along, vigilantee who's a parody of Batman, ect) at the same time there being numerous other quests available throughout the city you can attempt to resolve which might not be investigative. Like one thing would be helping a group push through more funding for testing rape kits through city council. Do that and when a case comes up in the future, it will become much easier to resolve.

- Finally I want to do this and completely avoid using a combat system, making this largely an adventure game. If there's any combat, I'd like the options just to be things like "open fire" and dealing with the consequences, as opposed to having dedicated fighting in the game. I'm not sure this is a smart decision, but most people enjoyed Joey Winn's Quest by not getting into any fights and just solving puzzles. I figure it might be better to focus on that and make more and better puzzles.

- I'd also need a way to make investigations "fun" and challenging.

Thing is, I want to make custom graphics for this game this time around, so I need to plan carefully so my resources aren't going to get too stretched. I want to complete this game in about 4 months and have it about 3-6 hrs in length, but to pull it off I need to plan carefully in advance how I'm going to do this, what minigames to try and include, basic layout of the city, character ideas, ect. Hopefully I can finish the planning soon. Also I need to figure out if this is the game I want to make next or do I want to make...

3. Plan Out Other Game: The Canadians

The premise of this game would be to have a fun adventure rpg featuring Jack Layton, Ralph Klein, Pierre Trudeau, and Renee Levesque, dead Canadian Politicians who would be brought back to life momentarily to deal with a crisis threatening to engulf all of Canada. It would parody Canadian politics, history, and current events... as well as hopefully made in time for the Federal 2015 election. It would have custom graphics and be non-linear, but it would largely be a standard RPG, again 4-6 hrs in length, complete with combat system.

This game I do have a story already outlined for it, and a point, but I do kind of want to do something more original. Either way I need to decide by the end of December.
 

Mako Star

Ex-Crisis Avenger
Veteran
Joined
Jul 21, 2014
Messages
98
Reaction score
81
First Language
English
Primarily Uses
Well, that seems very ambitious to me! But also a pretty intriguing detective game idea. You said it's going to be a comedy-game project right? I hope there are some completely ridiculous cases you'll have to work. Looking forward to hearing more about this! Especially about the vigilante aspect.
 

SquallStorm

Resident Persona 5 Hyper
Veteran
Joined
Feb 4, 2014
Messages
217
Reaction score
140
First Language
English
Primarily Uses
My OCD made this take longer than I wanted it to, but...
 

That Bread

Veteran
Veteran
Joined
Jan 4, 2014
Messages
1,623
Reaction score
469
Primarily Uses
Didn't do any story event work yet, but I did create an interactive world map. That does remember your position on the original map it is used on. My goals have changed as I have been assigned to test play a friends game, it shouldn't take too long.

Here's the interactive map, there will be a key for the enlarged buildings.

You are the red flame, and yes this isn't all the locations some will have to be unlocked

@Squall Storm, those lighting effects are looking pretty good and I do like your selection of music.

@The Emperor, yikes! That is a big scary list, best of luck to you on it!

@Kaelan, congratulations! I saw your game topic and it does look like an interesting game, I don't play many games like it.
 
 

SquallStorm

Resident Persona 5 Hyper
Veteran
Joined
Feb 4, 2014
Messages
217
Reaction score
140
First Language
English
Primarily Uses
@CorneredCosmos  Thank you so much!  That means a lot to me to hear.  ^^  I wish you luck on your project.  The map looks nice as well.  
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
12.8 Update: So between the recent weekend and today I've managed to redraw two town maps, using what I've learned in the three months since I originally did them. Also have added more side quests to one of the towns, so Chapter 2 now can claim four side quests (at the moment).

Now working on the actual plot again, making sure Chapter 2 still flows well with the changes made in Chapter 1. I think I see some major scene re-writes in the plan for Thursday (my next day off).
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,354
Reaction score
8,533
First Language
English
Primarily Uses
RMMV
I love seeing everyone's progress! Screenshots are awesome! I'm sorry I don't get a chance to comment on everyone's updates, but believe me, I read and I love seeing the progress. It is motivation to help keep me going.

As for my own progress, I am still plugging away in what ways I can. A lot of last week was spent working on the sprites for restaff and some other sprites as well. I've also been experimenting with a new style of graphics for my own project. I like the sprite for the main character that I've created, and I feel I have a good start for a grass and water tile - which will mainly be what I use - but it needs *something*. Just not certain what that something is.

So that's probably my path for now - playing with graphics, until I get the script that I need.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 2)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top