Well It's been a rollercoaster ride for me, both a lot of positve aspects and negative. Starting of with the positive I worked a lot on my project during the early start of 2014, managed to release a somewhat polished demo that most people seemed to enjoy. Also got a huge load of feedback from playtesters, that triggered a lot of new ideas and changes that I'm currently working on. I met a lot of cool people that inspired me in several ways, and people that showed interest in what I'm trying to make, and that wanted to see me succeed. A big chunk of motivation for me. I found interesting games on the forums that I playtested and gave feedback to, which felt great. Always nice to find some way to help this lovely community out. I also took part in some events, and won a wonderful tileset from Celianna (Rural farm tiles) after a map contest
During the process of making the game, and everything I learned by the community and myself I found that I evolved more than I thought I would, and learned many cool things about game-making. It's a long and hard road, but my dream of ever releasing my own game that I can be proud of always lingers in the back of my head.
As time passed though, things started to happen in my life and I sort of went to the rock bottom for some time. Even during my low I found people on here that gave their time to try and ease me up, which felt very heartwarming. As time went on though I became very inactive due to my real life and in the process I lost most of the motivation and the joy I had when I first started. Other reasons could have been that I went in with too much force, and worked way too much on the project and it wore me out. I also realized that I took a bigger bite than I could chew, and needed to limit and slim everything down.
As I recently came back to the site, it somewhat felt like I had let a lot of people down (mainly the ones that showed interest in helping me out with the project). But it really felt great to be back again, and I have already made a lot of progress to the game ever since it sort of got stuck on hold for a moment.
So my year has been a crazy ride, and I hope that 2015 will be a restart for me for sure.
As for my goals of December, I plan to rework everything that needs change and implement the features that is in my limit. And also figure out a way to fit in everything I had planned but in a much smaller scale. My goal is to establish all of this before the end of the year and be somewhat ready to release my new polished demo.
I'm also eager to setup a goal list that I can follow, in order to have steady progress so I'm not scrolling through the project with hesitation on what to work on.
Feels great to be back on the site, and working on the project though
