@Vox Novus In my experience, play testing usually reveals at least another month's work. Because other people come at the game with strategies that perhaps you never thought of, or overlook what you think is dead obvious, or simply never catch on to the sneaky way of dealing with the Boss, they will discover bugs you didn't imagine in your worst nightmare. But that's okay, that why we have testers.
@Marsigne Congratulations! I'm pleased that all your hard work paid off. That event you're going to join looks interesting. Good luck with it.
@EliteZeon Re-release? It will be interesting to see the differences between that early version and this one. Cities often look very different, and in the case of contrast with villages they need to look different, so I don't think there would be any problem with a different tile set.
@HexMozart88 I too found Galv's mini-dual a bit too button mashing. Are you scripting your version or using events only?
@bgillisp Book completion and jury service - that could be a tough combination. Hope it all works out well.
@Amysaurus For just one day's work that's a significant number of tiles done. If you're going to be able to keep up that work rate you'll be finished well ahead of schedule.
@Schlangan So WoW and Pokemon out of the way - I take it then that you're not going to get sucked in to the FFXV time sink?
@Marquise* What the RM world needs right now is a biting dragon, so get stuck in!
@Punamaagi I wouldn't worry too much about not having a title screen for your testers - that's not what they are testing! And I think most testers are used to seeing placeholder graphics. If you want to make it really explicit, why not have a very simple image with just the name and something like "final graphic not yet in place" in middling size font. Your testers will see that and just move on.
@Rayhaku808 Can I just check because I'm not sure that I've understood your post properly. Is that 5-10 MP for the whole game, or something else?
@Lantiz Congrats on getting the demo out. We assume then that you managed to squash the HUD bug. err, I wouldn't count on having December free - with luck you'll be getting feedback on the demo which you might want to work on.
My update.
Mapping and more mapping. I think it's going to be that for some time. Here's where I'm up to with the first map after our heroes get out of the tunnel/caves that they were in during November. Not completed yet, but what the heck, I'll post it anyway. It looks a bit dark because the mapshot has got the little bit of screen tint, but can't include the sun rays overlay which changes it a lot.
As you can see, I found another use for the water-cascading-into-a-hole graphic. After all, the water in that waterfall in the cave has to come from somewhere, so there's the stream which feeds it.
As well as the exit marked with the dirt path, there are 2 other exits off this map leading to maps which in their turn have other maps. I have to be very careful how I organize my map tree so that I can find things quickly and easily.
EDIT
In case you're wondering about the chest on an apparently inaccessible ledge, one character can get to it if you picked a particular class.