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- Jul 11, 2016
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@ksjp17 Well, I found a way to implement the MP shield as I originally intended it, via Yanfly's Magic Guard Tricks and Tips when I was looking for ideas for the Mimic's skills. It works! So now Valkyrie has that instead of magic reflection. But maybe Magic Reflection will appear on another class, like the Astromancer.
I've also gone ahead and re-appropriated the scanning skill from the Ranger to the Mimic as stated, giving the Ranger a skill that regenerates TP automatically instead (which also fills out the trio of HP, MP, and TP-regenerating skills in my plans).
Edit 2: And now I have a full and more dynamic skill set for mimics! Thanks to Yanfly!
Mimic Skills
6/16 Jobs Complete (Skill and Sprite-wise)
Also, renamed the Mimic's Job Command Theriomancy (lit. "Beast Divination") rather than "Mimicry" since several of its new skills, which are more thematic of mimicry are equipped skills outside of its Job Command. Besides, "Theriomancy" sounds cooler than its Final Fantasy counterpart, "Blue Magic", or plain old "Monster / Enemy Skill".
Additionally, adjusted the Knight's Fortress, so that instead of forcing all physical attacks to be directed at him/her (which seems too powerful for a job command in of itself), it guards with doubled effectiveness and prevents the user from being afflicted with negative statuses for the turn. The cost is that it only gives half of the TP that a regular Guard action would provide.
I've also gone ahead and re-appropriated the scanning skill from the Ranger to the Mimic as stated, giving the Ranger a skill that regenerates TP automatically instead (which also fills out the trio of HP, MP, and TP-regenerating skills in my plans).
Edit 2: And now I have a full and more dynamic skill set for mimics! Thanks to Yanfly!
Mimic Skills
6/16 Jobs Complete (Skill and Sprite-wise)
Also, renamed the Mimic's Job Command Theriomancy (lit. "Beast Divination") rather than "Mimicry" since several of its new skills, which are more thematic of mimicry are equipped skills outside of its Job Command. Besides, "Theriomancy" sounds cooler than its Final Fantasy counterpart, "Blue Magic", or plain old "Monster / Enemy Skill".
Additionally, adjusted the Knight's Fortress, so that instead of forcing all physical attacks to be directed at him/her (which seems too powerful for a job command in of itself), it guards with doubled effectiveness and prevents the user from being afflicted with negative statuses for the turn. The cost is that it only gives half of the TP that a regular Guard action would provide.
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