- Joined
- Dec 6, 2015
- Messages
- 211
- Reaction score
- 336
- First Language
- English
- Primarily Uses
- RMVXA
So I'm deciding on a leveling system for my game. In this thread, by skills, it means proficiency. It's how well you're skilled with fire magic, earth magic, swords, axes, etc. It ranges from 1 - 100 but at the start of the game, everything is at 15. I'm trying to decide how I'm going to implement them, and I came up with some ideas, but I don't know which one to go for.
Skyrim-Style
> Skill proficiency increases on use
> Player must raise skills in any combination X times before level up
> X required to level up increases per level up
> Skill proficiencies get harder to increase the closer they are to 100
Distribution-Style
> Player must level up and increase the skills themselves
Leveled-Skill-Scaling-Style
> Skill proficiency increases on use
> Player accumulates pts when a skill increases depending on where the skill level is currently at (higher skill level = more points)
> After you accumulate X points, you level up
> Threshold increases by X amount or X% per level up
Potential-Cap-Style (Not a stand-alone but to be possibly combined with the ones above)
> Skill increases will increase your potential % by a certain amount
> When potential reaches 100%, skills can no longer increase and you cannot level up
Note: But they can still increase via ailments, armors, weapons, etc.
Skyrim-Style
> Skill proficiency increases on use
> Player must raise skills in any combination X times before level up
> X required to level up increases per level up
> Skill proficiencies get harder to increase the closer they are to 100
Distribution-Style
> Player must level up and increase the skills themselves
Leveled-Skill-Scaling-Style
> Skill proficiency increases on use
> Player accumulates pts when a skill increases depending on where the skill level is currently at (higher skill level = more points)
> After you accumulate X points, you level up
> Threshold increases by X amount or X% per level up
Potential-Cap-Style (Not a stand-alone but to be possibly combined with the ones above)
> Skill increases will increase your potential % by a certain amount
> When potential reaches 100%, skills can no longer increase and you cannot level up
Note: But they can still increase via ailments, armors, weapons, etc.