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So for the purposes of this post, a "feature" will be a specific gameplay element that is beyond the standard expectations in a RPG (Battles, Shops, Dungeons, Quests, etc.). Here's a list of examples of "Bonus Features":

-Casino

-Monster Capturing

-Class System

-Crafting

-Fishing

-Home Ownership

-Commodity Trading

-Mini-games

-Arena

You get the general idea. I recall as a teen when first getting into game development, I would be overzealous and naive in putting down that my game would have 100+ hours of gameplay with like 20 bonus features all before setting down my first tile.

Now that I'm older and wizened I have taken a much more reasonable and moderate approach and think up ideas for cool new features or features from other games I really like and then determine if they are really a good fit with the project I am working on.

I am curious to learn though how others tend to go about adding bonus features to their games? Are they usually planned in advance? Added as they're thought up? What steps do you take when deciding if a feature is right for your game or not?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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