Decrease speed of stepping animation for events?

Yoraee

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The stepping animation speed is too high for my NPCs. Is there a way to decrease the stepping animation speed?
 

Lazuli

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Have you tried decreasing the autonomous movement speed? I'm using RPG Maker VX Ace so it might be a little different but I mean this:

speed.jpg
 

Yoraee

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Yes, I used that option and set it to x8 Slower, but the animation is still way too fast.


I didn't word it clearly, sorry. I meant if there was any way to further decrease the speed?
 

Lazuli

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I'm not sure about that.


You could always, as an alternative, change the actor graphic then wait (your desired time), change the graphic and wait and so on as a parallel process?


EDIT:


Just realised that changing the actor graphic won't work on an event, sorry about that, silly me. I mean you could set a move route instead.
 
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Ossra

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You can manually set the move speed of the player and/or events using the following code:


// Change Player / Follower Move Speed
// * moveSpeed <number> - Player Move Speed
$gamePlayer._moveSpeed = moveSpeed // Default 4; Can Have Decimals (3.45, etc)

// Change Event Move Speed
// * eventId <number> - ID of the Map Event
// * moveSpeed <number> - Event Move Speed
$gameMap.event(eventId)._moveSpeed = moveSpeed // Default 4; Can Have Decimals (3.45, etc)




Please note that the move speed will be reset to the default when exiting a vehicle. If you want to change the actual animation speed of the sprite, you will need to change the following core code :

Code:
// rpg_objects.js
// line 6540 ~ 6542

Game_CharacterBase.prototype.animationWait = function() {
    return (9 - this.realMoveSpeed()) * 3;
};
 
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