You can manually set the move speed of the player and/or events using the following code:
// Change Player / Follower Move Speed
// * moveSpeed <number> - Player Move Speed
$gamePlayer._moveSpeed = moveSpeed // Default 4; Can Have Decimals (3.45, etc)
// Change Event Move Speed
// * eventId <number> - ID of the Map Event
// * moveSpeed <number> - Event Move Speed
$gameMap.event(eventId)._moveSpeed = moveSpeed // Default 4; Can Have Decimals (3.45, etc)
Please note that the move speed will be reset to the default when exiting a vehicle. If you want to change the actual animation speed of the sprite, you will need to change the following core code :
Code:
// rpg_objects.js
// line 6540 ~ 6542
Game_CharacterBase.prototype.animationWait = function() {
return (9 - this.realMoveSpeed()) * 3;
};