In my game, I’d like to have a poison state that decreases Hp or Mp my a percentage every second in battle. So far, I’ve tried doing this by creating a parallel processing common event that decreases Hp/mp per second, but this only works outside of battle, I’d like it to work in battle. Preferably, I’d also like to players to be able to see the Hp/mood bar drain overtime when fixable during battle too. Any ideas on how to implement this? Any help is much appreciated.