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- Jun 13, 2014
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Honestly, I wanted to call this SuperDungeons, But I didn't want it to be confused with the Superbosses thread.
Now, when the game has Superbosses, they're usually at the end of some extra hard dungeon, right? Filled to the brim with insanely hard enemies that make for perfect endgame grinding to defeat those selfsame bosses. (Yes, yes, bosses should be strategic too, but a little bit of a level gate never hurt anyone). I'm not talking about optional ones along the storyline, but specifically a dungeon that's harder than the final boss in the game.
The other kind are the type of 'Palace of the dead' and 'Heaven on High' from FF XIV, or Via infinito from FF X-2, just extremely long dungeons consisting of sometimes even a hundred floors.
Now, considering these aren't the entire point of your game, do you think including these are worth it?
Even if you randomly generate them, the system to generate them takes time away from main game development (once again, this is assuming this type of dungeons aren't the core draw to your game).
As a player, do you expect or want these, as a designer, do you think they're worth the effort?
Now, when the game has Superbosses, they're usually at the end of some extra hard dungeon, right? Filled to the brim with insanely hard enemies that make for perfect endgame grinding to defeat those selfsame bosses. (Yes, yes, bosses should be strategic too, but a little bit of a level gate never hurt anyone). I'm not talking about optional ones along the storyline, but specifically a dungeon that's harder than the final boss in the game.
The other kind are the type of 'Palace of the dead' and 'Heaven on High' from FF XIV, or Via infinito from FF X-2, just extremely long dungeons consisting of sometimes even a hundred floors.
Now, considering these aren't the entire point of your game, do you think including these are worth it?
Even if you randomly generate them, the system to generate them takes time away from main game development (once again, this is assuming this type of dungeons aren't the core draw to your game).
As a player, do you expect or want these, as a designer, do you think they're worth the effort?