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I'm looking for ways to make the default Attack command more interesting and I was wondering if it was possible to create a kind of combo system based on precise input.

What I have in mind: when your character uses the Attack command, if you press the action button at the moment the weapon connects with the enemy sprite you trigger a second attack.
I think I've seen something pretty similar used in a RPG MV game before but if I remember correctly the reward was a Critical and not another attack. But I haven't been able to find a plugin that replicate that function.

From that on we can imagine that the combo can get longer as the character levels-up and even unlocks finisher after a certain number of successful inputs.

Is there anyway to make this happen ?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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