Spoiler After choosing not to open the Tamatebako, Urashima Tarō went to the Ryūgū-jō (The Dragon Palace) only to find out the the Princess has been kidnapped and brought to a Prison far away from the palace. Now Tarō is tasked on saving the Princess but it will not be easy. The Prison is known to be easy to enter but hard to get out of. As a fisherman Tarō chooses not to attack with his fist directly but rather leave it all up to chance but chance won't help them get out of there alive. Tarō will need the help of the Princess along the way. Play as Tarō and save the Princess in this puzzle box of a Prison. Are you up for the challenge? OVERVIEW The story was inspired by the Urashima Tarō story where he saved a Turtle and was invited to the Dragon Palace and was rewarded with a box that he was told not to open. I plan to make a few short games under the banner of "Default Fantasy" and this is the first one. I am currently under development for the next one. Spoiler Spoiler I've added a guide for the game. I'll try not to give everything out but there will be spoilers on how to beat the game. So if any of the guys who downloaded wants to discover for themselves what the mechanics of the game are, then I recommend DO NOT continue reading. WARNING: SPOILERS AHEAD Everything you need to beat the game is already available to you from the get go, with the exception of the Princess. All that's missing from you from the start is the knowledge of how the game works and the items needed to progress. Tarō has all the skills he needed and the Princess also has all the skill she needs. Some skills and items are left without descriptions so the player will or I hoped they will learn what it's used for while playing. I designed the game around one main mechanic and that is Skill Pairing. The main mechanic of the game is centered around what I call "Skill Pairing" where 2 skills from different actors are needed in order to create something or open something or any other task that you wish the player can do in-game. As with the name it requires 2 skills and for The Prison this means you will need the help of the Princess you are about to save in order to progress through the Prison. Save The Damsel To Save Yourself Orb Orb is the main item resource in the game. You can get this from the monsters you beat and from some chests lying around the Prison. An Orb is used as a cost for all of the Princess's skills and also needed to be able to Pair skills. So everytime you use an Orb use it wisely. Book Stand The book stand is a point where you can pair the two skills from the two actors. I call it a Pair Point (much like Save Point). It first lets you select the skill of Tarō and then the Princess. After selecting both skills you will be given an item in this case a scroll that can be used as a cost to cast a skill that both of them has already learned. Skills Tarō's 2 main skills are Janken and Risky Dice. Janken has a cost of 25 MP and when cast will choose to cast either Rock, Paper or Scissor. Each with their own damage output. Risky Dice costs nothing but will choose to cast either of the following: Open Save Menu, Heal Entire Party, Get Orbs, Entire Party Loses HP. The other skills can only be cast if you have the appropriate scroll to use for each skill. The Princess's mains skills are Flow, Regen, Burst and Libra. Flow Adds a buff to the ATK parameter for 5 turns and costs 1 orb to cast. (Rock, Scissors) Regen Regenerates party's HP and MP for 15% for 5 turns and costs 1 orb to cast. Burst Adds a buff to the MATK parameter for 5 turns and costs 1 orb to cast. (Paper) Libra Reveals enemy information and costs 1 orb to cast. Same as Tarō, the other skills can only be cast with the appropriate skill scroll. Pair Skills Janken Flow Paired from Janken and Flow. Doubles the Janken's effects. Costs 1 Janken Scroll. Shout Paired from Janken and Libra. Taunts the enemy to attack Tarō only. Costs 1 Shout Scroll. Degrowth Paired from Janken and Regen. Applies a debuff to enemy ATK and DEF for 5 turns. Costs 1 Degrowth Scroll. Break Paired from Janken and Burst. Damages the Enemy for 500 dmg with 20% variance. Costs 4 Break Scrolls and 250 MP. Save Point Pairing Risky Dice and Flow will have you open up the Save Menu. No risk applied but this means you need the Princess to be with you always in order to save. Risky Degrowth Risky Dice and Regen will either have you recover the entire party or lose 100 HP. Risky Break Risky Dice and Burst will either get you lots of Orbs or entire party loses 100 HP. Risky Shout Risky Dice and Libra will either have you fight a Bat, Slime or Orc or +200 HP and MP for the entire party. The Prison The Prison was designed to be a Puzzle Box. Which means in order to find your way out you will need to familiarize yourself with the layout of the dungeon. I will not show the whole layout of the dungeon here but I will tell you how the Prison is operated. In the dungeon, there is a Control Room. If you haven't found it yet go up from where you started and you will see all 3 buttons on the room colored red, green and yellow. if you step (HINT: SOKOBAN) on one of those it will open up one of the statues and reveal a switch that can move one of the rooms in the dungeon. All throughout the dungeon, there will be some obstacles in your way. they will be interactive and will give you some hints as to how to remove them. i.e. The Walls can be removed using the skill Janken Flow Scroll, The Tall Green Stone can be removed using Degrowth Scroll. Be careful when removing obstacles in your way, they will use up the skill scrolls you just paired. The strategy is to manage your resources well. Once you have a hang of the layout of the dungeon and know how to remove those obstacles out of your way then all that's left of the dungeon are those puzzles left for you to solve. I will not go into more details here but the guide should be enough for you to beat the game. I hope you'll enjoy playing or solving the Prison Puzzle box I have created. Thanks!