- Joined
- Mar 22, 2018
- Messages
- 2
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- First Language
- English
- Primarily Uses
- RMVXA
I need some help understanding Accuracy/Evasion in RPG Maker VX Ace.
I know there are invisible "ex-parameters" called HIT and EVA which default to 0% but can be modified in the Features or Effects sections of various tabs; however I have thus far been unable to find the formula for how this affects chance to hit. The program's Reference Material says only "if accuracy on the attacking side is 90% and avoidance on the target side is 10%, avoidance will be 10% of 90%, resulting in the overall accuracy being calculated at 81%," which is unclear to me.
1. What is the default formula for HIT/EVA in VX Ace?
2. Can the HIT/EVA formula be modified (for instance to factor in AGI)?
I know there are invisible "ex-parameters" called HIT and EVA which default to 0% but can be modified in the Features or Effects sections of various tabs; however I have thus far been unable to find the formula for how this affects chance to hit. The program's Reference Material says only "if accuracy on the attacking side is 90% and avoidance on the target side is 10%, avoidance will be 10% of 90%, resulting in the overall accuracy being calculated at 81%," which is unclear to me.
1. What is the default formula for HIT/EVA in VX Ace?
2. Can the HIT/EVA formula be modified (for instance to factor in AGI)?



