Could someone please copy the section of the default code that deals with the target selection in case of enemies here?
This is not only to confirm the way target rate influences this, but more specifically I want to know what happens if an enemy uses a skill with a scope of "one ally" or "one ally (dead)". Is that also influenced by a possible target rate applied to the enemy?
And would a target rate on an enemy affect a skill with scope "one random enemy" if the player casts it?
There are quite a number of tricks that might be used to improve troops and troop AI (or to give the player some more tricky skill effects) if everything works in a more general way, but it might also be that the programmers made some shortcuts to disable target scopes that would be less effective or senseless, or to program the target rate trait in a way that it only works on actors.
Checking the code would be the simplest way to test that, but I don't know where to start looking...
Thank you
This is not only to confirm the way target rate influences this, but more specifically I want to know what happens if an enemy uses a skill with a scope of "one ally" or "one ally (dead)". Is that also influenced by a possible target rate applied to the enemy?
And would a target rate on an enemy affect a skill with scope "one random enemy" if the player casts it?
There are quite a number of tricks that might be used to improve troops and troop AI (or to give the player some more tricky skill effects) if everything works in a more general way, but it might also be that the programmers made some shortcuts to disable target scopes that would be less effective or senseless, or to program the target rate trait in a way that it only works on actors.
Checking the code would be the simplest way to test that, but I don't know where to start looking...
Thank you
