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- Sep 10, 2013
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I'd like to start by saying thank you for taking the time to read my post.
I have my game set up with a bunch of skills by using game variables. Some of them being Unarmored, Light Armor, and Heavy Armor. I need a defense reduction based on these variables. So if I am wearing Light Armor Gloves with a defense of 6 and my Light Armor skill is 50, then that would be a 50% reduction and the defense would then be 6. I have five armor slots - Shield, Helmet, Armor, Gauntlets and Boots. I need the armor skill to reduce the defense on each individual slot, not the total defense. This is because I could be wearing Light Gloves, Heavy Armor and an Unarmored Helmet. I have the armor types registered to each armor if that helps.
Armor Types in Database
1 = Unarmored
2 = Light Armor
3 = Heavy Armor
If you also need the variable numbers that are used as the armor skill, here they are.
v 20 = Unarmored
v 22 = Light Armor
v 24 = Heavy Armor
I should also mention that the variables can be influenced by other factors to be increased beyond 100, so in that case there would be a defense bonus. For example, if I were wearing Heavy Gloves with a defense of 4 and had a Heavy Armor skill of 150, then I would have a 150% increase giving me 6 defense. I also want it to be rounded so that defense is not left with something like 3.2. If it is necessary, I am using Yanfly's Equip Engine.
Thank you very much in advanced! If you have any questions, please ask.
I have my game set up with a bunch of skills by using game variables. Some of them being Unarmored, Light Armor, and Heavy Armor. I need a defense reduction based on these variables. So if I am wearing Light Armor Gloves with a defense of 6 and my Light Armor skill is 50, then that would be a 50% reduction and the defense would then be 6. I have five armor slots - Shield, Helmet, Armor, Gauntlets and Boots. I need the armor skill to reduce the defense on each individual slot, not the total defense. This is because I could be wearing Light Gloves, Heavy Armor and an Unarmored Helmet. I have the armor types registered to each armor if that helps.
Armor Types in Database
1 = Unarmored
2 = Light Armor
3 = Heavy Armor
If you also need the variable numbers that are used as the armor skill, here they are.
v 20 = Unarmored
v 22 = Light Armor
v 24 = Heavy Armor
I should also mention that the variables can be influenced by other factors to be increased beyond 100, so in that case there would be a defense bonus. For example, if I were wearing Heavy Gloves with a defense of 4 and had a Heavy Armor skill of 150, then I would have a 150% increase giving me 6 defense. I also want it to be rounded so that defense is not left with something like 3.2. If it is necessary, I am using Yanfly's Equip Engine.
Thank you very much in advanced! If you have any questions, please ask.
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