when designing defensive spells, there's two options. the skill could provide a buff to the defensive parameter (Def for physical, or Mdf for magical)....OR, you could simply make the state give something like 50% resistance to physical or magical damage. What should one consider when deciding which route to go? With damage resistance, there's not much counter-play from the enemy. This could be both a positive or a negative thing. If you do a stat buff, the enemy could have a skill that debuffs that stat - which would counteract your buff. But if you just use a damage resistance, it's going to be reliable. What do you prefer to use and why? What factors do you consider when choosing what type of defensive mechanic to use?