- Joined
- Nov 22, 2015
- Messages
- 13
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- English
Okay I've been trying to figure this out all day, from simple trial and error to slogging through internet searches and forum posts. How can I, in the script box for a Common Event, use a formula to define an actor's Max HP (and MP, but I assume the process is identical)? Basically, what I'm trying to do is make the Defence stat influence how much HP is received per level. I'm trying out Hime's Level Up Events ( http://himeworks.com/2015/10/level-up-events/ ) to run the event at level up.
Basically, this is what I'm trying to accomplish => this.mhp = this.mhp + (this.def * 1.5)
It seems like such a simple concept. :'c
I appreciate any help - maybe I can grasp some Javascript after having this one explained.
Basically, this is what I'm trying to accomplish => this.mhp = this.mhp + (this.def * 1.5)
It seems like such a simple concept. :'c
I appreciate any help - maybe I can grasp some Javascript after having this one explained.

