- Joined
- Mar 13, 2012
- Messages
- 1,190
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- English
Deilin's TE: 365 Calendar and weather
HOW IT WORKS:
Manage weather and time by using the in game turn system, other then real time.
Setting and instructions are within the script.
DO NOT USE THIS SCRIPT IF YOU DON'T WANT IT'S TINTING:
For now there is no override. I will make a non-time oriented version later.
Both will have separate files later.
However, if you want to use time, but be able to adjust a maps tint yourself you can # out the tinting lines for DIMTINT or NOTINT, and tint a room on your own using an event.
ADDING THE SCRIPT:
Paste script below materials and above main.
SCREENSHOTS:
Script txt file:
http://zch.neurohelmet.com/aaaRPG/DeilinTE_365_CW.txt
Use:
Any
Special Thanks:
Vlue
**UPDATE**
>Fixed a bug that shuts off the weather sound after battle. Might add some lag when weather is active.
>Reverse switch in weather section:
>>This makes it so rains and storm happens in all maps, except what is specified as RAIN and STORM.
HOW IT WORKS:
Manage weather and time by using the in game turn system, other then real time.
Setting and instructions are within the script.
DO NOT USE THIS SCRIPT IF YOU DON'T WANT IT'S TINTING:
For now there is no override. I will make a non-time oriented version later.
Both will have separate files later.
However, if you want to use time, but be able to adjust a maps tint yourself you can # out the tinting lines for DIMTINT or NOTINT, and tint a room on your own using an event.
ADDING THE SCRIPT:
Paste script below materials and above main.
SCREENSHOTS:
No calendar clock:
Sunset in rain:
Calendar in day and snow:

Sunset in rain:

Calendar in day and snow:

http://zch.neurohelmet.com/aaaRPG/DeilinTE_365_CW.txt
Use:
Any
Special Thanks:
Vlue
**UPDATE**
>Fixed a bug that shuts off the weather sound after battle. Might add some lag when weather is active.
>Reverse switch in weather section:
>>This makes it so rains and storm happens in all maps, except what is specified as RAIN and STORM.
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