Dekita - Perfect Stat Point Distribution system

Rik Vargard

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Hi,

When I install this, after a few seconds of game-play I get this:


Any ideas?

Thx!

:) Rik
 

??????

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i would assume you are loading an old save file from before you inserted this script ? 

Also, im gonna re-write this soon.
 

Rik Vargard

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Yup I found that out :)

Now, I have this script installed with this one > $D13x Core 1.2

And now I'm having this error message:

 

Uploaded with ImageShack.us

Rik
 

??????

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Hmm, strange one, will have to look into that more closely.

you can simply put a # at the start of line 1709 as it only changes the font size, hopefully that solves all the issues your having :)

Also theres a link on my blog called "not really a demo" or something that has all the scripts from this system in a test project, that may help with any issues :)
 

Rik Vargard

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Ok I did that and now I'm getting this:

http://imageshack.us'>ImageShack.us

Please don't hate me  :p

I'll check out that blog when I have time, thx!

Rik
 

??????

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HOW DARE YOU CONTINUE TO FIND ERRORS

'Pokes with a fork'

Lol just kidding, i really really have no idea at all why your getting all these errors, your sure you have the most recent version of both this script and the perfect script core ?

Also what other scripts do you have in your project ?

And in what order are the scrripts in your project ?
 

Rik Vargard

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I think I have the most recent versions but heh you tell me..  ;)

Well, here are the scripts and how they are listed in my scripts page:

- MOG - Madoka Title Screen

- Tsukihime Overlay Maps

- Victor Engine - Basic Module

- Sprite Based Side View Battle Script by Fomar0153

- Victor Engine - Target Arrow

- VXAce-RGSS3-10 フロントビュー改 [Ver.1.0.0] by Claimh (to have the actor's pics during battle)

- Battle Pop-Ups By Jet10985

- Yanfly Engine Ace - Victory Aftermath v1.03

- Yanfly Engine Ace - Region Battlebacks v1.00

 

And finally yours:

- $D13x - CORE (v1.2)

- Perfect Stat Point Distribution System (v2.2)

 

 

Rik
 

??????

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Wrong Core script.

The $D13x System is a newer, better, version of my old perfect script collection ( i will be redoing a distribution system for the $D13x Engine )

However it is not been made compatible with the old perfect scripts.

Use THIS core script instead, that should** fix the error your getting :)
 

kerbonklin

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That Defense parameter icon...

Lol maple lv90 shield.  :guffaw:
 

??????

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Lol, i had no idea where the icon came from when i used it :p

Seemed to fit nicely with the others though :)
 

Rik Vargard

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Ah it's working great now!

Thanks a lot!

:) Rik
 

??????

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Archael

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I have to be missing something here because when I open my menu up, it looks nothing like the picture you have at the top of the first page here. In fact, it looks exactly like the default VX Ace screen. There's no menu slot where I can go to to raise the stats. I added both the script download link and the perfect info core.
 

??????

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I have to be missing something here because when I open my menu up, it looks nothing like the picture you have at the top of the first page here. In fact, it looks exactly like the default VX Ace screen. There's no menu slot where I can go to to raise the stats. I added both the script download link and the perfect info core.
dont know what you where expecting to see, but you should try this...

1 - Level up an actor ( this is the most common way of being able to access the distribution screen )

2 - Use my perfect status screen to enter the distribution screen, without the status screen there is NO WAY to access the distribution screen from the menu.

Also, on a side note. i really dont know why you thought that this script would change the way your game menu looks, as it does absolutely NOTHING  to the game menu.
 

Archael

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Haha, yeah, there was the other thing script you had. I didn't have it then, that's why I couldn't possibly add the stat points or whatever you call them to any of the characters, no matter how much they leveld up.
 

??????

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you mean you had to use the status screen or the distribution screen would never show :o strange, shouldn't happen like that. 

nevermind, im currently re-writing this script anyway :p
 

Nosleinad

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I am anxious for this rewrite. Whoever likes to add choices for the player, let's keep tuned  BD  (My gameplay balance is actually waiting to see its results).
 

??????

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im unsure whether to allow for each stat increase to be class specific, personally i dont think class changes should be allowed within ANY game, but i understand and accept that some people do like having class options. 

if i made it class specific, when you changed from one class to another, the stats would change accordingly.

hmm maybe not, i dunno...
 

Kuhni

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Hey Dekita!

I was wondering if you were going to update your script anytime soon. I think it'd be really nice to give each actor a custom set of stat points, e.g. if you have an actor that's designed to be like a tank, STR and VIT will give back higher increases then, for, let's say, a mage-type character. The tank would gain something like 0.5 ATK per STR, the mage only 0.2 ATK.

Best regards,

Kuhni
Would your rewrite of the script be able to involve this?
 

Rik Vargard

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Why should the mage have less ATK per STR point? 

If you have a mage and make him do push-ups to be stronger like anyone else?

:p Rik
 

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