Dekita - Perfect Stat Point Distribution system

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
While Rik does make a great point about Mage+Push-ups i WILL be including that feature in the re-write (its already implemented :p )

hope thats a reasonable answer Kuhni ?
 

Rik Vargard

Villager
Member
Joined
Mar 9, 2013
Messages
86
Reaction score
3
First Language
French
Primarily Uses
Will there be a way to set that feature OFF/ON?

:) Rik
 

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
well, not on / off, but you will be able to have all actors use the same growth set, or have one actor use an alternative growth set, or multiple actors use a different one each..
 

Kuhni

Villager
Member
Joined
Sep 20, 2012
Messages
8
Reaction score
0
First Language
German
Primarily Uses
While Rik does make a great point about Mage+Push-ups i WILL be including that feature in the re-write (its already implemented :p )

hope thats a reasonable answer Kuhni ?
Yeah, thanks. What's the status on the script, are you going to release it anytime soon?
 

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
I *could* release the new script today... i mean, its working...

Theres a few more things i want to do though before i release it...

Heres a small list...

-- Make Equip / States ect modify new stats (like vit str ect)-- Make Equip / State bonuses dependant on actor growth setup-- A Whole 'Nother Script That compliments the new distribution system 
Other than that, its working fine... you can have different growth setups for each actor, different points gains / costs, different stats changes... even different stat names...

I've been really really ill the past few days, so whats better than sitting up in bed on my laptop all day (all weekend :D

i got quite alot done :p

i was thinking of releasing a beta script fort he new distribution system, but i dunno...
 

bebetoc

Villager
Member
Joined
Sep 27, 2012
Messages
23
Reaction score
5
First Language
serbian
Primarily Uses
great script XD I played pwi and iam so happy that i can have in my game similar character develop  as in pwi .

i have a problem that i cant install your core script and this one also :/

i get syntax error message every time i try to load the game ..(iam new to rpg maker vx ace thats why i cant find solution for this)

Pls help XD
 

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
OMG ! A fellow PWI player !! HALLOOOOO :D

What server did you play on ? I was resident to lost city for 3 years then went to a private server called ummm... PW Vendetta...

Can see videos of my epic cleric-ing skills HERE

Anyway that was slightly off-topic :p

how are you trying to "install" the scripts ?

If you download THIS demo it has all the scripts set-up already, but i would advise exchanging this script for my $D13x Distribution system (when  i release it) i kept all the default setup ( the PWI settings) for the new script, as well as provided alternative setups...

this would allow for each different class to have its own growth rate (Like PWI clerics grow different to blademasters)

if you still have problems adding this system, follow these steps...

1 - Place Perfect Core Script under materils in your script editor (F11)

2 - Place PSPDS Script under Core Script

3 - Place Perfect Stauts Script below PSPDS script ( think theres a bug where this script is required still :( )

4 - play-test and level a character, it should autoload the distribution system :)

5 - Let me know if that works or not :)
 

bebetoc

Villager
Member
Joined
Sep 27, 2012
Messages
23
Reaction score
5
First Language
serbian
Primarily Uses
Oh thx for the quick answer !!

I was playing on eu server , was really long time ago . SamantaGothic archer XD Lvling was slow so eventually i moved on private server too XD

I figured out how to make it work but if you dont mind il take your demo to learn from it .

Thx again your demo have some other useful scripts that il use for sure !!
 
Last edited by a moderator:

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
I was Dekita - Cleric :D

i actually got to level 101 (almost 102) and just went to a private server cause all the people i played with moved there, then never left, became ridiulously op'd, Easily the best cleric on the server (and on lost city) and gave up cause the game was just tooooo easy and iw as sick of all the people spending thousands of cash to become "good" and people like me who where good and played the game for years struggled to keep up with them :p

Anyway, glad you got the scripts working... the default setup is the exact same as the Cleric setup from PWI (some stats are different but essentially the same)

Theres also the Attack / Defence Levels feature from PWI i scripted.. if you liked that feature too...

Acctually, i re-wrote that script last night for the new stat distribution system :p
 

Crimson Dragon Inc.

Crimson Dragon
Veteran
Joined
Aug 8, 2012
Messages
921
Reaction score
134
First Language
english
Primarily Uses
RMMV
ok stupid question can i get a screen cap of how the scripts should be set up in the menu to work properly.... since all the new updates.....

i think i got it right

now i was thinking of using 4 attribute points a level, and using gear attribute requirements to force players to some what build an actor a certain way but that means i have to really vamp up the requirements....., as of now they can get every stat to 99 and thats with out bonus points.....unless.... wait thats only if they reach lvl 99 duh... just make it hard to do at say level 50
 
Last edited by a moderator:

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
you mentioned script updates. i havent updated this script in ages because it works fine as it is :)
are you speaking about my new $D13x Insane distribution system ? if not i recommend u use that one instead.
and the reccommended script order for the $D13x scripts are in the Master Demo :)

if you are using this script you should place this one below the code script with equip requirements below this script :)
 

Crimson Dragon Inc.

Crimson Dragon
Veteran
Joined
Aug 8, 2012
Messages
921
Reaction score
134
First Language
english
Primarily Uses
RMMV
yea i kinda figured it all out and found the stat breaker script which btw how does it work for enemies in general? if say said increase monster vit by 30 points would it add 30 points of vit stats to the monster?

also can you add something to the script that allows more accessory slots?
 
Last edited by a moderator:

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
yes, if you added 30 vit to an enemy it would give it all the stats that vit increases x30 (you also have to give it a stat set id if it is different from the default id)

im confused by the "more accessory slots" suggestion. i am unsure which script you are refering to as i dont have any that allows accessories to be equipped :o other than the yanfly equip engine mod included in my master demo :)
 

Crimson Dragon Inc.

Crimson Dragon
Veteran
Joined
Aug 8, 2012
Messages
921
Reaction score
134
First Language
english
Primarily Uses
RMMV
well i like to stick with one scripter, and i was hoping you had a personalzed accessory slot script, or even a extra members in base party (looking for one that allows a 8 battle party) but found out you dont....also i might be missing something did you already update with the ability to decide how a point in magic is differnt for each character if i chose too?
 

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
i didnt "update" this script, i completely wrote a new one that replicates allthe features from this system as well as adds alot more features. like magic being a different value for each character (if you wanted)

New SPDS Script Link

also, if you check the $D13x Master Demo (link), i modified a version of yanflys equip system to work with my scripts :)
 

Crimson Dragon Inc.

Crimson Dragon
Veteran
Joined
Aug 8, 2012
Messages
921
Reaction score
134
First Language
english
Primarily Uses
RMMV
ok bout to sound dumb do i need to overwrite the current perfect stat scripts i'm already using to work?

also is the insane stats script compatible?

everytime i attack with a weapon some weird thing about nomethod error for nil element  

-"script 'elements' line 442: nomethoderror occurred.

  undefined method `[]' for nil:NilClass"-  fixed  just have to change line 442 from 1 to number of elements you have avalible to use

now its line 606       base += actor.max_atk_ele[element_id]     that gets undefined + completely confused

also how would i go about adding in certain aspects like physcal element damage plus?
 
Last edited by a moderator:

??????

Diabolical Codemaster
Veteran
Joined
May 11, 2012
Messages
6,513
Reaction score
3,203
First Language
Binary
Primarily Uses
RMMZ
no you would unfortunately have to redo all the stat customization.

if your wanting to add element stat modifications you need my elements control script.

that would also fix those errors your getting :)
 

Crimson Dragon Inc.

Crimson Dragon
Veteran
Joined
Aug 8, 2012
Messages
921
Reaction score
134
First Language
english
Primarily Uses
RMMV
ok this is long time in asking but can the ability effect number of actions per turn and/or number of attacks be added to this?  

better question.....

using new script k

now i want to add requirements to addpoints to certain parent stats... is this possible.....

like say you have the parent stat MIGHT which effect attack, crit and hit, but in order to use this stat you have to have 25 points in dexterity and 50 points in strength

is it possible to set this up?

also how do i set up the element script to allow for up to 1000% damage from elements, but still only allow 200% resistance (i'm assuming anything above 100% resist absorbs)
 
Last edited by a moderator:

chungsie

Veteran
Veteran
Joined
Sep 9, 2015
Messages
656
Reaction score
857
First Language
English
Primarily Uses
N/A
I noticed the requirement script isn't hashed out properly and fails to function as is... is there an updated version?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top