- Joined
- Mar 19, 2017
- Messages
- 34
- Reaction score
- 6
- First Language
- English
- Primarily Uses
- RMVXA
Hi, so i use Dekita(D13x) Skill Proficiency script on RMVXA project.
So the script allow me to make a passive skill that increase elemental, weapon, or skill type output damage.
in example, if i want a passive skill that increase Elemental damage of ID 3 by 10% i will just write it in the skill notebox such as:
<ele prof: 3, 0.1> Mean: Increase Elemental damage of ID 3 by 10%. by default ID 3 is Fire.
or if weapon i will use:
<wep prof: 1, 0.1>
so the problem is, when i use Weapon tag, somehow, it increase all the output damage (weapon, skill, including Heal skill). while Elemental tag works fine (only affect skill with destined elemental).
i have tried to implement it on fresh project too.
i put the script like in the description, put the script below D13x Statistic Control:
- D13x Statistic Control (v1.8)
- D13x Elemental Proficiency (v1.1)
any help is appreciated.
--EDIT--
Link:
Dekita - Statistic Control
Dekita - Skill Proficiency
So the script allow me to make a passive skill that increase elemental, weapon, or skill type output damage.
in example, if i want a passive skill that increase Elemental damage of ID 3 by 10% i will just write it in the skill notebox such as:
<ele prof: 3, 0.1> Mean: Increase Elemental damage of ID 3 by 10%. by default ID 3 is Fire.
or if weapon i will use:
<wep prof: 1, 0.1>
so the problem is, when i use Weapon tag, somehow, it increase all the output damage (weapon, skill, including Heal skill). while Elemental tag works fine (only affect skill with destined elemental).
i have tried to implement it on fresh project too.
i put the script like in the description, put the script below D13x Statistic Control:
- D13x Statistic Control (v1.8)
- D13x Elemental Proficiency (v1.1)
any help is appreciated.
--EDIT--
Link:
Dekita - Statistic Control
Dekita - Skill Proficiency
Last edited:

