Delay on events/movement route

Kristina

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I make these lighting events so lamps such as street lamps got light.

However, as you can see on the picture there is a slight delay for the event/movement route to come. It's just a second but I would like to avoid it at all. Is there a way? I got 5 of these on one map, is that too many?

Delay.pngMovement route.png
 

Uzuki

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Why not you use a fade out/in when going from and to maps using those events? That's how I got around the issue in my game.
 

Kristina

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@Uzuki I am using it, but it was more if there was a specific reason that it is happening.
 

Uzuki

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@Uzuki I am using it, but it was more if there was a specific reason that it is happening.
Sorry I was gone all weekend. It's just the way the image is set up that it has to load first. You can use a plugin to preload those type of images that POP uses.
 

Kristina

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@Uzuki No worries! I might use a plugin or stick to using fade out/in. Thanks for explaining it to me, it makes sense that they need to load first, didn't think of that.
 

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