- Joined
- Dec 24, 2017
- Messages
- 30
- Reaction score
- 2
- First Language
- French
- Primarily Uses
- RMMV
I try to make a healing spell that delayed to the the next turn similar to the Wish skill in Pokemon.
I found a way to do it with a state that give hp regen 50% for 1 turn... But I was wondering
if we can delayed a normal heal to the next turn with a formula base on the user mdf stats instead.
I found a way to do it with a state that give hp regen 50% for 1 turn... But I was wondering
if we can delayed a normal heal to the next turn with a formula base on the user mdf stats instead.

