Icelord888

Veteran
Veteran
Joined
Apr 13, 2018
Messages
48
Reaction score
24
First Language
Romanian
Primarily Uses
RMMV
So yesterday I played with some sprites on the title screen and I am quite pleased with what I got, but now I ran into a problem, is there a way to delay the drawing of the menu and the game title, preferably if a variable or something changes, the menu starts appearing or something like that. I would like to do this from my own plugin because I want to have a small sprite show before that I've already implemented.
I searched around a bit and the only thing I could find is one of galv's plugins that does something similar, but I can't figure it out what he does exactly.
Any tips?
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,420
Reaction score
1,682
First Language
Dutch
Primarily Uses
RMMV
do you use any function or inside the function "this.wait(frames)" ?

so it wait x frames before execute the next line?

this.wait(60) // 1 second?

we dont know how you create your title plugin, but this tiny bit should
work, but I believe there was also something else you could use
like "delay" or perhaps the fadeIn and fadeOut in a good way.

there are serveral titlescreen plugin where you can take a look at.
do this in a clean project to see if there is a option available.
 

caethyril

^_^
Global Mod
Joined
Feb 21, 2018
Messages
2,764
Reaction score
2,110
First Language
EN
Primarily Uses
RMMZ
If you want to customise the title screen a lot then you might find it easier to just grab a plugin like this and do everything with events:
 

Icelord888

Veteran
Veteran
Joined
Apr 13, 2018
Messages
48
Reaction score
24
First Language
Romanian
Primarily Uses
RMMV
do you use any function or inside the function "this.wait(frames)" ?

so it wait x frames before execute the next line?

this.wait(60) // 1 second?
I do not have any wait in my plugin, I mostly do the sprite manipulation in
Scene_Title.prototype.update
and when my spirtes reach a certain origin points (x,y) I have an if that checks and then stops all further sprites updates in there. If I could I would like to place a line in the Scene_Title.prototype that stops the normal flow and when I encounter the condition set up above to resume the normal flow.

Any idea if I could do that?
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,420
Reaction score
1,682
First Language
Dutch
Primarily Uses
RMMV
I did made a simple press start for the title scene, but I go no idea,
while I use a much extended version of the title scene plugin by
someone else which works nicely.

an advanced coder might know the answer to that how to approach
it while im not a advanced coder and still learn alot of things =).

so you got to be a bit patient to see who is able to help you here though.
 

Icelord888

Veteran
Veteran
Joined
Apr 13, 2018
Messages
48
Reaction score
24
First Language
Romanian
Primarily Uses
RMMV
Well boys & girls I haven't managed to find a direct solution to this and so I decided to have a little workaround.
Note: this will only work with menus that have sprite images instead of text.

The idea is to make every menu sprite fully transparent and once you have your condition met you can make them visible again. True this will still allow the player to access them, but hey smoke and mirrors man... smoke and mirrors...
 

Latest Threads

Latest Profile Posts

Don't you just hate it when you get a high level armor only for it to look like a metal plated bikini on your female character?? Seriously. How can that protect you??? Enemies can hit the squishy parts! :kaosigh:
Bathrooms are not designed for the middle of the night.
so... I decided since a park was an area in my game... here's an enemy that's slide with a hand behind it. cause why not.

Forum statistics

Threads
115,277
Messages
1,088,560
Members
149,890
Latest member
mekiboss
Top