//=============================================================================
// NoGameend.js
//=============================================================================
/*:
* @plugindesc Hides Game End command (commented out from rpg_windows.js)
* @author ovate
*/
Window_MenuCommand.prototype.makeCommandList = function() {
this.addMainCommands();
this.addFormationCommand();
this.addOriginalCommands();
this.addOptionsCommand();
this.addSaveCommand();
//this.addGameEndCommand();
};
you can either rule it out in the core, or if you use a custom menu commands,
you can build it up in the way you want it to be.
but why do you want to get rid of that button if they cannot close it?
or want to go back to title scene for a New Game or Load another save?
THANK YOU!!! It works perfectly!This should hide EndGame command which is a snippet that commented out from rpg_windows.js
Code://============================================================================= // NoGameend.js //============================================================================= /*: * @plugindesc Hides Game End command (commented out from rpg_windows.js) * @author ovate */ Window_MenuCommand.prototype.makeCommandList = function() { this.addMainCommands(); this.addFormationCommand(); this.addOriginalCommands(); this.addOptionsCommand(); this.addSaveCommand(); //this.addGameEndCommand(); };