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drakiyth

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Anybody know how to fix the alignment of animations against enemies with higher resolution and the VisuStella battle core plugin? My game uses front-view.

View attachment 237929

UPDATE: I scrapped this project due to too many complications with the current resolution. I am going to redo a lot of stuff. Please delete this thread.
 
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Andar

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As far as I can see, that is not one of the default enemies. And since I don't know where it comes from, we probably better start from the basics.

The engine cannot analyse any picture at all, so whenever a picture is used it uses the outer frame of the picture for alignment. That is the reason why all enemy pictures (especially the ones for front view) should have the smallest transparent frame possible.
one possible reason for the misalignment could be that the enemy has a large transparent area around it, so please check that.

The next possibility is the animation itself. If you go to the animation in the database, set the example enemy to the one in the battle above, and then play it, does it align correctly or not?
If not you need to move the elements around on that animation tab in the database.

If the settings are correct in the database, then it is indeed likely a problem caused by a plugin, but then other people have to help as I don't know the plugins for MZ.
 

ATT_Turan

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I agree, I don't think this has anything to do inherently with the Battle Core or your resolution, I think it has to do with your custom image or animation.

If you can't figure it out based on that, try posting the relevant images.
 

drakiyth

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As far as I can see, that is not one of the default enemies. And since I don't know where it comes from, we probably better start from the basics.

The engine cannot analyse any picture at all, so whenever a picture is used it uses the outer frame of the picture for alignment. That is the reason why all enemy pictures (especially the ones for front view) should have the smallest transparent frame possible.
one possible reason for the misalignment could be that the enemy has a large transparent area around it, so please check that.

The next possibility is the animation itself. If you go to the animation in the database, set the example enemy to the one in the battle above, and then play it, does it align correctly or not?
If not you need to move the elements around on that animation tab in the database.

If the settings are correct in the database, then it is indeed likely a problem caused by a plugin, but then other people have to help as I don't know the plugins for MZ.
View attachment 237946
View attachment 237947
View attachment 237948

All of my custom stuff is aligned and working correctly in the animation editor. The custom npc is also cropped perfectly. It has something to do with the battle core plugin. When I turn it off the animations snap back to normal in the battle test.

View attachment 237950
I am also building my game in these resolutions.
 
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ATT_Turan

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Then it's gotta be in there someplace. I think you'd know if that enemy had notetags altering their home coordinates, but dig through those plugin parameters.

I've never seen anyone else have this problem, so it's not like it's a straight up bug that's a part of the Battle Core plugin. If you turn off all other plugins, does it still do it? It could be a conflict with something else.

You could try deleting the plugin from your plugin manager then reinstalling it to reset the settings. And downloading the file over again, it has occasionally happened that people get corrupted files, although usually that results in it straight up not working.
 

Andar

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There is still one setting in the animations tab that could have caused this effect - and if you hadn't cropped away the rest from your first screenshot, we would already have been able to check that.

that said, if something comes indeed from a specific plugin - especially one with many options like the visustella battlecore - then the next step would be to check the entire configuration of that plugin against its help file.
you have to check every option against the help file to make sure it does exactly do what you assumed when you first configured the plugin instead of just guessing what each option is.
 

drakiyth

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Then it's gotta be in there someplace. I think you'd know if that enemy had notetags altering their home coordinates, but dig through those plugin parameters.

I've never seen anyone else have this problem, so it's not like it's a straight up bug that's a part of the Battle Core plugin. If you turn off all other plugins, does it still do it? It could be a conflict with something else.

You could try deleting the plugin from your plugin manager then reinstalling it to reset the settings. And downloading the file over again, it has occasionally happened that people get corrupted files, although usually that results in it straight up not working.
I've used the plugin by its self
There is still one setting in the animations tab that could have caused this effect - and if you hadn't cropped away the rest from your first screenshot, we would already have been able to check that.

that said, if something comes indeed from a specific plugin - especially one with many options like the visustella battlecore - then the next step would be to check the entire configuration of that plugin against its help file.
you have to check every option against the help file to make sure it does exactly do what you assumed when you first configured the plugin instead of just guessing what each option is.
View attachment 237956
Center is what I am using on all of them at the moment.


View attachment 237958

This is the battle core. I've went through it a few times and can't figure out where this alignment issue would come from.
 
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ATT_Turan

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Are there any front/side-view-specific settings in the plugin parameter? If you change your project to side view, does it still have the same problem?
 

drakiyth

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Are there any front/side-view-specific settings in the plugin parameter? If you change your project to side view, does it still have the same problem?
Side-View does the exact same thing. Tried another enemy type as well. The slingshot should be displayed on the leftside of the enemy not so far out. View attachment 237964
 

ATT_Turan

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Sorry, I don't have other ideas. Troubleshoot it logically: make a new project, add the Battle Core, verify that everything displays correctly.

If it doesn't, then you're at things like make sure you have the newest version of MZ, of the plugin, that all parameters are configured correctly, or just use the official instructions to contact VisuStella support.

If it does display properly in a new project, then change one thing at a time, like adding just the enemy sprite. You'll either find the thing that makes it not work, or you'll get to the point where you have all of your custom material, it still works correctly, and you start pasting content from your original project.
 

drakiyth

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Sorry, I don't have other ideas. Troubleshoot it logically: make a new project, add the Battle Core, verify that everything displays correctly.

If it doesn't, then you're at things like make sure you have the newest version of MZ, of the plugin, that all parameters are configured correctly, or just use the official instructions to contact VisuStella support.

If it does display properly in a new project, then change one thing at a time, like adding just the enemy sprite. You'll either find the thing that makes it not work, or you'll get to the point where you have all of your custom material, it still works correctly, and you start pasting content from your original project.
I did as you suggested, and found out the problem was the normal effekseer animations in this resolution + plugin work fine. However, the animations with "Create MV-compatible data" causes the alignment problem when using this plugin. It only happens with this plugin and does not happen when the plugin is turned off.

View attachment 237987
 

drakiyth

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Update: when the ui and screen resolutions match it fixes the problem. However, my game requires the scene and ui to be different or it looks horrid. I have also submitted a bug report with full details and a test game to VisuStella. Hopefully they can fix it so it can work in the resolution of my choosing. This already is the case when the plugin is turned off.
 
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Sword_of_Dusk

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@drakiyth Report your initial post and ask for the thread to be deleted if you want that so badly. There's no guarantee a mod will roll through and happen to see all these "DELETE THREAD" posts.
 

ATT_Turan

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I scrapped this project due to too many complications with the current resolution. I am going to redo a lot of stuff. Please delete this thread.
That's not really how the forums work. Why would you want to erase this information from the world?

You don't think someone else out there might run into the same problem, and it would be nice for them to know that having their game resolution and UI resolution mismatched can cause issues using VisuStella's Battle Core?
 

slimmmeiske2

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@drakiyth Please don't delete the content of your posts for the readability of this thread. I have reverted them all back. We do not really delete threads, but close them instead. Which I'll do right now.

Closing this.

 

Archeia

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Update: when the ui and screen resolutions match it fixes the problem. However, my game requires the scene and ui to be different or it looks horrid. I have also submitted a bug report with full details and a test game to VisuStella. Hopefully they can fix it so it can work in the resolution of my choosing. This already is the case when the plugin is turned off.

Just to add on this thread. The UI resolution and Screen Resolution has to match! The name is honestly misleading and should be rephrased since it affects, well, areas like enemy placement.
 
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