semperscrewed

Villager
Member
Joined
Jan 3, 2020
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Hey all,

For my first big quest I want to design a delivery. Pretty simple in theory...

You're given the task and item, deliver it to its recipient and return to the quest giver and confirm with them that the item has been delivered, receive reward.

I've searched pretty hard and really the only tutorials I can find/forums on the topic are either completely unrelated or regarding fetch quests. I'd appreciate any direction or links! Thanks.
 

Sopo201

Villager
Member
Joined
Jul 5, 2013
Messages
21
Reaction score
5
First Language
English
Primarily Uses
RMVXA
What I would do in this situation would be as soon as you deliver the item to the recipient, turn on a switch. Then, go to the quest giver and give them a conditional branch to check whether or not that switch is on. If it is, give the reward. Hope this helps! :)
 

semperscrewed

Villager
Member
Joined
Jan 3, 2020
Messages
5
Reaction score
0
First Language
English
Primarily Uses
RMMV
Thanks! I’ll give it a shot and report back!
 

Latest Threads

Latest Profile Posts

Changed my avatar, goodbye Alan Sugar, hello George Carlin (one of my favorite human beings ever)
If you still don't subscribe our Polish channel please consider it :)
1.png
Who wants to see my review of the worst star wars movie? This movie has all the excitement of being on Jury Duty of the most boring case ever about trade negotiations.
A lot to learn to make a game. Can I handle it?
I've been working on status effects since last thursday, and today I finished the core mechanic of Zombie, Teleport, Curse and Recall. Zombie and Curse are lacking a few things to make them complete atm. Teleport though is the "HAHA" spell for some of my mobs, but can "NOPE" at them with Recall.

Forum statistics

Threads
115,169
Messages
1,087,776
Members
149,710
Latest member
hemvall
Top