That's exactly what I'm thinking when I decided upon changing my game's icon xDD
Yes, I love the new battle musicYup! Very nice intro indeed, at least we got to know how the characters met and why they were assigned together! I also love the new battle music, sounds a lot more intimidating and fitting to the current setting in the demo.
Thanks, both of you! ^^Wow!!! That new ship looks awesome!! Now it looks more like a cozy place for the party to go back in and forth. ^_^ I am excited to play with that ship! XD
First of all - yes, I am working on the story in a Word document. When it is done, I will show you.@Thomas Smith All I could really say is to continue the story some more haha. Do you at least have a roadmap of your development process? Would be awesome to see what to expect at a certain date.
Some of my nitpicks:
Are they going to use that mech that's sitting near the crates at some point? Or did it become dysfunctional when they landed? Lmao!
Other than that, I'm looking forward to some more content!
Okay ^_^ But I don't understand what you mean when you say that the top part of the crates doesn't have to be on the foreground.@Thomas Smith The sprites are fine. Just that the top part of the crates don't necessarily need to be on the foreground. Either that or increase their heights so people wouldn't have to stumble across that immersion-breaking problem. Just my 2 cents.
I was gonna suggest, if you have mech sprites, to use them as vehicles at some point (I actually plan to do that for Lie of Caelum haha). It's okay if you don't have to. This is only an idea.
And I don't mind reading the story for the game. I've always wondered how other people approach fantasy sci-fi genres with their creative input!