Deltarune-Styled Scripts

DokuDako

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Hello, my name is DokuDako. I'm currently working on a Deltarune fangame but i am in need of a Deltarune-styled battle engine or maybe a script for the fountains effect.
 

slimmmeiske2

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Resource Requests is not the place to request scripts. I'm moving this to RGSS3 Script Requests, as your profile states you're using VXAce. If that's wrong, please state which engine you're using.
 

ZirconStorms

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Hello, my name is DokuDako. I'm currently working on a Deltarune fangame but i am in need of a Deltarune-styled battle engine or maybe a script for the fountains effect.
What do you mean with fountains effect?
 

DokuDako

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Resource Requests is not the place to request scripts. I'm moving this to RGSS3 Script Requests, as your profile states you're using VXAce. If that's wrong, please state which engine you're using.
That's correct, i am using RPG MAKER VX Ace. (Sorry for replying 3 times, i forgot to reply to you guys since i was basically sleeping)
 

TheoAllen

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https://www.deltarune.com/ Take a look at it for yourself! It's a pretty good game.
That's not how you explain it to the strangers.
What makes it different than the basic RM? What kind of functionality do you want?
Throwing the game to play can be the easiest way to explain, but some people may have no time for that.

Something like this.
This is also not the way how you explain to the stranger. Unless you need something mechanically specific, what I've seen it just about show picture. So as long as you have the picture, just show them. (Edit: Or just show video)
 

DokuDako

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That's not how you explain it to the strangers.
What makes it different than the basic RM? What kind of functionality do you want?
Throwing the game to play can be the easiest way to explain, but some people may have no time for that.


This is also not the way how you explain to the stranger. Unless you need something mechanically specific, what I've seen it just about show picture. So as long as you have the picture, just show them. (Edit: Or just show video)
Well i really didn't want to make a wall of text explaining the game. I wanted to make it simple.
The fountain effect will have a shifting effect, going left and right etc. All i want is a script for the battle and the fountain.
 

Kes

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[dpost]DokuDako[/dpost]
If you want to add something, just use the Edit button on your earlier post and add the additional info/comment. If you want to quote more than one person, use the Multiquote button, otherwise the forum software will automatically start a new post with each quote.

Battle scripts are the most complex, time-consuming scripts to write. Unless you provide some specific description of the battle system, no one will be able to take this on. You cannot expect people to go away and play a game to find out what you are talking about. You might find this tutorial helpful in formulating your request.
 

Engr. Adiktuzmiko

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Fountains can be done via spritesheets and facing manipulatiom etc..

As for the battle system, better yet explain what features youe exactly want.. You're the one who needs this and as such, you can't expect the people trying to help you to be the ones to find it out for you.

But if its highly different that what's currently available and cannot be done by a combination of the available scripts, chances are you might need to shell out cash for it, and I mean serious cash because custom battle systems take quite the effort to make.
 

ZirconStorms

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Well i really didn't want to make a wall of text explaining the game. I wanted to make it simple.
The fountain effect will have a shifting effect, going left and right etc. All i want is a script for the battle and the fountain.

For battles, you'll need:
vertical HP bars:
https://forums.rpgmakerweb.com/inde...aw-a-vertical-gauge-from-bottom-to-top.20749/
side battlers:
https://www.rpgmakercentral.com/topic/502-animated-battlers/
https://thestoryteller01.wordpress.com/rpg-maker-vx-ace/side-battle-system-vx-ace/
luna engine, if you want to quickly customize the UI to your liking:
https://archeia.itch.io/luna-engine-vxa
for the battle mechanic (bullet dodging/heart system)
https://forums.rpgmakerweb.com/index.php?threads/undertale-battle-system.54717/
https://forums.rpgmakerweb.com/index.php?threads/looking-for-a-pacifistic-battle-system.54530/page-3
for the ACT system, you could probably add a battle command that just leads to (one or many) common events, or something along those lines.
You'll also probably need to add pixel collision to your game, as working with a 32x32 grid in Ace for bullet dodging would feel clunky.

for the fountain picture, you'll need:
picture effects:
https://atelierrgss.wordpress.com/rgss3-picture-effects/
https://forums.rpgmakerweb.com/index.php?threads/wavy-screen-effect-script.18113/ (check replies for fixed script code)
(anything that'll make a picture do a wave motion + an animation feature if you also want to replicate the characters moving in that gif; there are plenty of scripts out there for that I imagine)
 

DokuDako

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For battles, you'll need:
vertical HP bars:
https://forums.rpgmakerweb.com/inde...aw-a-vertical-gauge-from-bottom-to-top.20749/
side battlers:
https://www.rpgmakercentral.com/topic/502-animated-battlers/
https://thestoryteller01.wordpress.com/rpg-maker-vx-ace/side-battle-system-vx-ace/
luna engine, if you want to quickly customize the UI to your liking:
https://archeia.itch.io/luna-engine-vxa
for the battle mechanic (bullet dodging/heart system)
https://forums.rpgmakerweb.com/index.php?threads/undertale-battle-system.54717/
https://forums.rpgmakerweb.com/index.php?threads/looking-for-a-pacifistic-battle-system.54530/page-3
for the ACT system, you could probably add a battle command that just leads to (one or many) common events, or something along those lines.
You'll also probably need to add pixel collision to your game, as working with a 32x32 grid in Ace for bullet dodging would feel clunky.

for the fountain picture, you'll need:
picture effects:
https://atelierrgss.wordpress.com/rgss3-picture-effects/
https://forums.rpgmakerweb.com/index.php?threads/wavy-screen-effect-script.18113/ (check replies for fixed script code)
(anything that'll make a picture do a wave motion + an animation feature if you also want to replicate the characters moving in that gif; there are plenty of scripts out there for that I imagine)
I'm sorry but i couldn't really find any script related to the "bullet dodging" system that is for VX Ace and not MV. I really don't wanna switch to MV. But thanks for some of the other scripts, very appreciated!
 

ZirconStorms

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I'm sorry but i couldn't really find any script related to the "bullet dodging" system that is for VX Ace and not MV. I really don't wanna switch to MV. But thanks for some of the other scripts, very appreciated!
There's no "undertale/deltarune engine" or Bullet Dodging system for Ace. You'll probably have to do it from scratch and get creative with how you want to implement it, whether it's through mapping or through the battle scene.
https://forums.rpgmakerweb.com/inde...ker-vx-ace-to-make-a-bullet-hell-in-it.28302/
 
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