What do you mean with fountains effect?Hello, my name is DokuDako. I'm currently working on a Deltarune fangame but i am in need of a Deltarune-styled battle engine or maybe a script for the fountains effect.
Whats a Deltarune?Deltarune
https://www.deltarune.com/ Take a look at it for yourself! It's a pretty good game.Whats a Deltarune?
Something like this.What do you mean with fountains effect?
That's correct, i am using RPG MAKER VX Ace. (Sorry for replying 3 times, i forgot to reply to you guys since i was basically sleeping)Resource Requests is not the place to request scripts. I'm moving this to RGSS3 Script Requests, as your profile states you're using VXAce. If that's wrong, please state which engine you're using.
That's not how you explain it to the strangers.https://www.deltarune.com/ Take a look at it for yourself! It's a pretty good game.
This is also not the way how you explain to the stranger. Unless you need something mechanically specific, what I've seen it just about show picture. So as long as you have the picture, just show them. (Edit: Or just show video)Something like this.
Well i really didn't want to make a wall of text explaining the game. I wanted to make it simple.That's not how you explain it to the strangers.
What makes it different than the basic RM? What kind of functionality do you want?
Throwing the game to play can be the easiest way to explain, but some people may have no time for that.
This is also not the way how you explain to the stranger. Unless you need something mechanically specific, what I've seen it just about show picture. So as long as you have the picture, just show them. (Edit: Or just show video)
Well i really didn't want to make a wall of text explaining the game. I wanted to make it simple.
The fountain effect will have a shifting effect, going left and right etc. All i want is a script for the battle and the fountain.
I'm sorry but i couldn't really find any script related to the "bullet dodging" system that is for VX Ace and not MV. I really don't wanna switch to MV. But thanks for some of the other scripts, very appreciated!For battles, you'll need:
vertical HP bars:
https://forums.rpgmakerweb.com/inde...aw-a-vertical-gauge-from-bottom-to-top.20749/
side battlers:
https://www.rpgmakercentral.com/topic/502-animated-battlers/
https://thestoryteller01.wordpress.com/rpg-maker-vx-ace/side-battle-system-vx-ace/
luna engine, if you want to quickly customize the UI to your liking:
https://archeia.itch.io/luna-engine-vxa
for the battle mechanic (bullet dodging/heart system)
https://forums.rpgmakerweb.com/index.php?threads/undertale-battle-system.54717/
https://forums.rpgmakerweb.com/index.php?threads/looking-for-a-pacifistic-battle-system.54530/page-3
for the ACT system, you could probably add a battle command that just leads to (one or many) common events, or something along those lines.
You'll also probably need to add pixel collision to your game, as working with a 32x32 grid in Ace for bullet dodging would feel clunky.
for the fountain picture, you'll need:
picture effects:
https://atelierrgss.wordpress.com/rgss3-picture-effects/
https://forums.rpgmakerweb.com/index.php?threads/wavy-screen-effect-script.18113/ (check replies for fixed script code)
(anything that'll make a picture do a wave motion + an animation feature if you also want to replicate the characters moving in that gif; there are plenty of scripts out there for that I imagine)
There's no "undertale/deltarune engine" or Bullet Dodging system for Ace. You'll probably have to do it from scratch and get creative with how you want to implement it, whether it's through mapping or through the battle scene.I'm sorry but i couldn't really find any script related to the "bullet dodging" system that is for VX Ace and not MV. I really don't wanna switch to MV. But thanks for some of the other scripts, very appreciated!