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Andrea87Sky

Just a random musician, eventer and spriter.
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(Sorry for bad english, :p)
(Please don't say that MV or VX have already an Undertale system, I know, thanks.)

Engine: RPG Maker XP

Synopsis:
A fan-sequel/game of Deltarune, a game by Toby Fox.

DELTATALE is a game with an engine made from zero using RPG Maker XP and Ruby systems.

The battle system it's made from zero using events, common evens, switches, text files and variables.

I worked for this fangame for like one year, and still I made only the battle system, and believe or not, isn't ended yet because I need help with the bullets. So umh, yeah, like Toby Fox said, one person can't do everything.. I need help on making it.

Plot:
It's story is still a work in progress, any suggestions is accepted. But it is ambiented after Deltarune, this is a fan chapter 2 of it.

The starting of the game is a bit done: The game will start with a voice that will give you a second chance for take back the vessel's body, so you will accept and 'you' will escape from the birdcage where the vessel trapped you at the end of Deltarune, trying to take back the vessel. But it will not give up so easily, so it will fight you, trying to stop you someway.

This is only the start, but i don't know for now how to connect it with Undertale.

Positions/Roles Needed: I really suck at drawing digitally, so i think i need some pixel artist, and coders/scripters too, I can't work on this very big battle system alone. I need musicians too for custom battle's musics, and also musics for some places. Also if someone is good on english, please help me. I'm not really good on it. :c

My Role(s)/Position(s): Lead Developer, Programmer (Coder/Scripter) & Musician.

You can find me on: Discord: AndreWharn#2135, Twitter: https://twitter.com/Andrea87Sky

Videos: (On my Twitter page https://twitter.com/Andrea87Sky)

Screenshots:


(The first one is a title screen created with MoonPearl's Animated CMS http://moonpearl-gm.blogspot.com/2011/06/animated-cms.html, the other threes were made by me, using events.)

(The first one was the first battle and test ever created with my engine, the second one it's one of the most recent battle i made with the battle system, and the last too. The third and the fourth are screenshot from the Kris and his SOUL's battle, and yes, those two are old screenshot, because that battle was changed a lot)
(The battle system is ALL made with events, common events, switches, variables and text files.)
(CREDITS: Kris (dark world and normal, but animation of the normal one by me) and Sans' sprites by Luxandre https://www.deviantart.com/luxkirigaya/)
 
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Andrea87Sky

Just a random musician, eventer and spriter.
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Bump, also added "You can find me on:" section.

Positions still empty, please you, which is reading this, help me on doing this project, help me doing DELTATALE.
 

Andrea87Sky

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Also added that I need a guy to fix my bad english. I'm not pretty good at it sadly. :c
 

Andrea87Sky

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Andrea87Sky

Just a random musician, eventer and spriter.
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Changed almost all the "Synopsis" section and the "Plot" section, also updated the "You can find me on" section.
 

Andrea87Sky

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Uh sorry for disturbing the admins but can someone of them remove this post? Because I don't search anyone anymore for making this game.
 

slimmmeiske2

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@Andrea87Sky We don't really delete these type of threads, but close them instead. Also, if you want something closed in the fuure, you can report your post stating so. That way a moderator will immediately see it and deal with it. :)

Closing at OP's request.

 
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Making test maps is really illuminating when it comes to figuring out how the real maps should be. It's like the outline that one writes for the story before writing the actual story.
I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
Surprisingly useful and thought provoking
Working on animation. Trying to see if I can apply it meaningfully to my games!

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