- May 23, 2020
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I'm so glad to hear that your loving it! I've been putting in a lot of effort to make the game world cohesive. Please let me know if there is anything else I can improve.I've just started playing your demo, and I'm absolutely loving it so far. The only thing I really, really don't like is how laggy the hub area is. I can cope with it, but it's not pleasant. I also think the music is too loud in the inn.
Oh! A black cop car near the starting area, on that road heading north, looks like it has a chunk missing from it. I'm guessing it's a mapping error.
Currently doing some sidequests and enjoying my time with your game.
My computer is powerful (I7-8700k 3.7 to 4.7 GHZ, plus I can overclock), so I don't really get any lag at all. I have to rely on other people to tell me how laggy it is.The rest sounds fine, at least so far. Really nice tracks too.
Yeah, it's just the exterior of East District. No lag whatsoever in any of the buildings. Haven't got too far into the game yet; mostly been talking to people, picking up quests, and exploring. How well does it run on your machine? It might just be because my laptop doesn't have a very fast processor; 1.70GHZ-2.40GHZ apparently.
I absolutely love how everything looks. Seeing those little robots flying around, the huge neon ads, how run down yet hightech everything looks, the flames coming out of buildings that reminded me of Bladerunner; you've really nailed the cyberpunk look down.
Lol! Yeah, your computer is definitely faster than mine. xD The lag isn't game breaking, it's just noticeable, if that makes any sense.My computer is powerful (I7-8700k 3.7 to 4.7 GHZ, plus I can overclock), so I don't really get any lag at all. I have to rely on other people to tell me how laggy it is.
You keep doing what you're doing. Keep on practicing that technomancy. I'll be playing this again tomorrow for sure.Thank you for your compliments! It fills me with joy to know my hard work paid off. I am a big fan of cyberpunk, so I thought it would be cool to make my own version of it.
Thank you! I'm glad you're enjoying it!Okay, so I have played till the intro so far and I'm loving everything already! The atmosphere, the maps, the music and etc. I also love the skills/classes you've made... Customizations with the feat and whatnot... But I feel like I may have encountered a bug at the intro? When I woke up and Derick helped me, and gave me clothes, he said we should go to a clinic... But due to me wanting to explore a bit around the area, when I went to the left-most part at the intro area where we woke up, I suddenly got teleported to this map:
I just wanted to clarify if that was a bug or intentional? Is it okay for me to continue exploring in that map? XD
So I continued playing by restarting the game from there, as I feel like I wasn't supposed to be in that new map xD But so far, I'm really enjoying everything! The maps are amazing and really draws you in a very immersive futuristic cyberpunk setting! <3 I also love the bits and pieces of lore-building throughout the city, like the Afterlife system where they allow you to do some sort of lucid dreaming, the Androids reminding me of Detroit become human (which I really loved), and I was also intrigued by the Third Eye religion. Very amazing twist for a spiritual aspect in a sci-fi game if you ask me! <3 I immediately love the world you have made so far, and how there are megacorps who put some sort of shield/forcefield around the planet to prevent anyone from escaping or going out in space. And the robot drones hovering around the city was a super cool touch! I also thought it was kinda funny I got shot by guards for trying to enter a certain building at the east. Really gives that feeling of danger and authoritarian rule... I also like the fact that there are certain gangs ruling different areas, and gang members try to stop you and try to scam you into giving them credits... There are just tons of details you've fleshed out into the game world that makes everything very believable! I really enjoyed them! <3 I already joined the mercenary guild with Jax, and I'm unto my first quest to hunt the gang leader/member. So far, what a great solid game with a lot of cool stuff going on! <3
Some feedback to help improve an already cool-looking game:
- I know it is still a demo, but I would love for the battle system to be spiced up a bit more? And you're probably gonna work on it along the way anyway... But I just wish to point out it would be cool if sometime in the future of this game's development, that you can add some action-sequences, cool battle backgrounds, or even custom animated battlers if it's possible... Because I just think the game looks super polished and amazing in all regards, and it would help sell the cyberpunk/sci-fi feel of the game more if the battle system is given some more love in its' aesthetics and whatnot. ^_^ <3
- The face-sets you used are from ace generator, which are okay and I have no problem with 'em, but if you plan on getting some custom arts soon, that would also really help make the characters stand out! Even if it's only for the main characters or the playable chars! Then again, if this is still not on your mind right now, don't mind me. xD I have no problem with the current VXace generated face-sets in your game. Just an optional thought.
Overall though, I would say you perfectly captured the setting and the world-building of the game! <3 Nothing feels out of place, and they just all fit perfectly to create a great high-tech world. ^_^ You used the sci-fi tilesets so freakin' well in your maps too! Both indoors and outdoors! You did a Great job!
I'll get that fixed, and I look forward to your input in the future.
Normally the auto save script I have saves after battle, which is why it must've saved after you died. I'll change that so it doesn't save after battle.- I died after a battle in the quest to find the white vest guy. The 2 guys that approach you before you get to the white vest guy. After I died it autosaved, so when I wanted to reload last autosave it took me straight to the Game Over screen.
That is so incredibly weird! This is the first time I have heard of this. Do you know if it can be reproduced? I'm having a hard time imagining what this looks like in game.- After reloading the game I noticed it lagged more on the map and I bumped into invisible chars. It seemed like there was a char and then an invisible clone walking around near it. I did press F8, F7 and F6 just to see if the console would open. When pressing F7 it did a mapshot. I think it was after that when the lag and clone issues started.
Which fights were tough? All of them or just a few specific ones? Where are you in the story?- So far the fights are tough. But maybe I should just do some side quests before continuing with the main story so the jury is out on that.
I could do that, but I just have to find a script for those messages.- I find it personally a little annoying that the quest menu always opens when a quest is added or changed. Perhaps instead of openinh the quest window, you can have a screen message on the side saying "quest added" or "quest objevtice updated". At least thats how we do our quests in our current project. But thats just my opinion.
It changes because I have a script that increases the amount of words I can put in each choice line. Don't ask me why the other window disappears, I wouldn't be able to tell you. It must be the way the script works.- The message window style changes when there is a choice option. The window goes from full opacity to zero opacity. I don't know if that's intentional.
Thank you! I don't know how to code, so I do everything with plugins and eventing.I like the tilesets and the details, really nice. The atmosphere is cool and dark. You definetly hit the cyberpunk note on that.
Do you code personally or use plugins and eventing?
That's all for now. I'll keep you posted.
/Edit:Normally the auto save script I have saves after battle, which is why it must've saved after you died. I'll change that so it doesn't save after battle.
That is so incredibly weird! This is the first time I have heard of this. Do you know if it can be reproduced? I'm having a hard time imagining what this looks like in game.
Which fights were tough? All of them or just a few specific ones? Where are you in the story?
The combat isn't supposed to be easy, and there is an element of randomness to it, because of the DnD-esque combat system. It used to be tougher in the first version I uploaded.
I could do that, but I just have to find a script for those messages.
It changes because I have a script that increases the amount of words I can put in each choice line. Don't ask me why the other window disappears, I wouldn't be able to tell you. It must be the way the script works.
Thank you! I don't know how to code, so I do everything with plugins and eventing.
I was excited to try out the plugin, too bad it's MV There is a similar one for Ace I know of, but I have to find it again./Edit:
I'm such a dumbass! You are using Ace, not MV. So nevermind the plugin. Sorry!
Ok, so I reproduced the bug where you have asynchronic invisible event clones.
When you leave the clinic, right at the beginning, after doing the quest there, you press F7 one time.
Wait for the mapshot confirmation, then press F7 again. Wait for that mapshot confirmation.
Now when you walk around you will notice the fps dropping and bumping into invisible chars. You have to be near a visible char in order to encounter the invisible ones.
I also noticed, when showing the entire city as a picture during the beginning quest, the picture of the city (minimap if you will) is not the same size as the screen. It would look nicer if at least you can center the image, if you cant get it to fit the screen.
I made you a little plugin for quests. I had the script ready for my game, I modified it a little bit to make
it easier for you to use. It's very basic. If you want any other features or modifications, as long as they are small, I can do that for you. I'm still in the middle of my project, so I hope you understand I can't commit too much time on other people's scripts. But like I said, little tweaks here and there are totally fine. If you even have any use for it.
Put the plugin anywhere, it doesn't matter (I hope). The way to use it goes as follows:
In the events you make a script call (not a plugin command) to change Quests and Quest Objectives.
$gameParty.addQuest("YOUR QUEST TITLE HERE") - Shows quest title on screen
$gameParty.addObjective("YOUR QUEST OBJECTIVE HERE") - Shows quest objective
$gameParty.hideQuest() - hides the quest window
$gameParty.showQuest() - shows the quest window
$gameParty.clearQuest() - clears the quest window
I know plugin commands would be easier, but I'm not too familiar with making sophisticated plugins.
Like I said this is a very simple script. If you want more lines for objectives, or a different font size (I only tested in my game which has 1104x624 resolution) let me know
Cool! I'm glad someone has destroyed those gangs. How was the balance? Were the rewards good?Sorry, haven't been able to get super far in the current version, so I don't have much meaningful feedback to give.
The combat is difficult, for sure, and highly RNG-dependent due to the D&D to-hit system. But I knew this going in. Since it's like D&D, though, once you start getting better gear and a level or two, you start feeling less like a random weakling and more like a proper adventurer.
This time around I actually finished the side quest to wipe out all the gangs. It was hard, but what I did was use more Medical Kits but also saved before each fight to re-try them over and over. Once you beat one gang, there's a bit of a snowball effect where you get more powerful and can wipe out the other gangs more easily. Actually, having played a previous version of the demo, I knew where I could get a high-AC armor for Gordon (from that store). So that was the first thing I got. Then I killed a gang that got my the automatic gun (game changer), then the Suck Sunz which got me the armor for my Fighter-buddy (forgot his name). Then save-load-and-retried my way through the last gang (the drugs make them powerful).
Was pretty satisfying. The last version of the demo I played, I tried attacking the Deathlords first, but I think their drugs make them a lot more difficult to beat than the others. I got discouraged and gave up fighting the gangs. This time around, I started on the west and moved east which made it much more manageable, I think.
Currently, my two-man team has some pretty decent gear. Like D&D, gear makes a huge difference when you're in low levels.
I want to get further in your demo, but I need to work on my own game (and my actual day job). I'll get to it eventually, though.