- Joined
- Jul 15, 2014
- Messages
- 501
- Reaction score
- 160
- First Language
- English
- Primarily Uses
-Lost Legend-
Dawn of the Managate
DEMO DOWNLOAD
v2.1.1
NOTE: The demo is approx 2 hours long.
Synopsis/Plot
Lost Legend: Dawn of the Managate.
Set in the world of Al’erra Lost Legend: Dawn of the Managate (Managate) is a Fantasy RPG adventure set in the style of the early Final Fantasy games on the SNES. Side view battles, detailed maps, magical attack’s and supporting a Focus System, Managate aims to recreate that old school nostalgia with story driven adventures that many of today’s modern epics seem to lack.
------------------
The story begins with the Sages, a group off powerful Mages who collect and study magic, watching over Al’erra, vowing never to use their magic to interfere in world affairs. Such is their dedication to watching and not interacting that one of the Sages, Garlath, grows bored. His lust for power and control over Al’erra sees him secretly build the Managate. A powerful gem that grants unimaginable power to the person who wields it.
Near its completion the Gem’s, Garlath feeds it some of his own power which brings it to the attention of the Sage’s. Determined to stop him they kill Garlath but it’s too late. The Gem is finished and two powerful to be destroyed.
In an attempt to negate its power and prevent it falling into the wrong hands the Sages divide the Gem into four smaller parts and go into hiding around the world in an attempt to allow time to fade the Gem from existence…..
Hundreds of years later, the nations of Al’erra had entred into a war and currently two major powers, Bisdan and Dinale, sit in an unofficial ceasefire. A Paladin of Bisdan has learnt the location of one of the shards that belongs to the Managate and seeks to use it to put an end to the war but things may not appear to be what they are.
You play as a young warrior whose path crosses that of the Managate. As events unfold you uncover a terrible plot that could end the ceasefire and bring about the end of Al’erra. Discover the truth behind the war and prevent the Managate from being made whole.
Set in the world of Al’erra Lost Legend: Dawn of the Managate (Managate) is a Fantasy RPG adventure set in the style of the early Final Fantasy games on the SNES. Side view battles, detailed maps, magical attack’s and supporting a Focus System, Managate aims to recreate that old school nostalgia with story driven adventures that many of today’s modern epics seem to lack.
------------------
The story begins with the Sages, a group off powerful Mages who collect and study magic, watching over Al’erra, vowing never to use their magic to interfere in world affairs. Such is their dedication to watching and not interacting that one of the Sages, Garlath, grows bored. His lust for power and control over Al’erra sees him secretly build the Managate. A powerful gem that grants unimaginable power to the person who wields it.
Near its completion the Gem’s, Garlath feeds it some of his own power which brings it to the attention of the Sage’s. Determined to stop him they kill Garlath but it’s too late. The Gem is finished and two powerful to be destroyed.
In an attempt to negate its power and prevent it falling into the wrong hands the Sages divide the Gem into four smaller parts and go into hiding around the world in an attempt to allow time to fade the Gem from existence…..
Hundreds of years later, the nations of Al’erra had entred into a war and currently two major powers, Bisdan and Dinale, sit in an unofficial ceasefire. A Paladin of Bisdan has learnt the location of one of the shards that belongs to the Managate and seeks to use it to put an end to the war but things may not appear to be what they are.
You play as a young warrior whose path crosses that of the Managate. As events unfold you uncover a terrible plot that could end the ceasefire and bring about the end of Al’erra. Discover the truth behind the war and prevent the Managate from being made whole.
Characters
Rhul
The Main character. A young man who is bored of the small town he lives in. Lives with his Grandfather after losing both his parents at a young age.Always looking for adventure and jumps at the chance. Very rash and inexperienced with limited knowledge of the world outside his village.
Fletch
Master archer Fletch, a playable character who joins Rhul to discover why the Orcs are rampaging through his forest. There is more to Fletch than he lets on. He has the ability to summon his pet wolf Greyback, Scan enemies to reveal their stats and basic healing knowledge.
Greyback
Fletch's wolf companion. While not a playable character Fletch can summon him into battle. His level matches that with Fletch's and thus grows as Fletch does.
Gizmo
A techno-mage. Specialist in gadgets she wields a pistol and electric spells to overcome her foes. Hired by the Queen to assist Professor Whiskers [place holder name], Whom she idolizes, in researching the Managate and possible site locations/links to the gate.
Morgana
Mage. Seeks to learn the arts of the Sages of old. Uses offensive and defensive magic. [NOTE: not yet in game, just a character concept]
Lance
Paladin of Bisdan. Hero of the people and champion of Light.....or at least he was. Seeking the Managate to prevent the tyrant rule of the Queen of Dinale and to save his land. Skilled in both Sword and Holy magic.
Gameplay/Features
- Side view battle system
- Character specific euips
- Summonable companion
- Focus system (this is similar to a Limit break/overdrive attack)
- Random encounters
- Secret areas, traps, puzzles!
- Character specific euips
- Summonable companion
- Focus system (this is similar to a Limit break/overdrive attack)
- Random encounters
- Secret areas, traps, puzzles!
Current stage
I have over 80 maps done and lot of story updates/changes from the last time I posted. Its in "DEMO" stage but a lot more needs to be done before I move to the next plot area.
The Demo is currently at 2 hours game play.
Eventually I would like a commercial release.
The Demo is currently at 2 hours game play.
Eventually I would like a commercial release.
Screenshots
Credits
Enterbrain
Scripts
Yanfly
Dekita
Yami
Seer
Galv
Majirefy
TheoAllen
Selchar
Z3R0X505
Snow
Venka
DoctorTodd
Rbahamut
KilloZapit
Soulpour777
Zeusx81
Raizen
Hime
Resources
Holder
-RyU-/White Patisserie
captainproton
Candacis
Vitamindog
makio kuta
Relaypointmaterial - Vibrato
PandaMaru
Matseb2611
fenixfyreX
Kazzador
Avery
Archeia
EvilEagles
Thalzon
Closet:
スタッフロールへの記載
・素材改造物に関しては、配布元の指示に従ってください。
・RTP改造物については、任意です。
・いれてくださる場合の配布元とURLはこちらです。
【CLOSET
Hiddenone
Karanum
Deebs
RainbowGrenade
Dainiri.Art
Music
Selected tracks from:
"RPG MAKER DS Resource Pack"
By Archeia and EvilEagles
"Tears of Sorrow"
From "Fantasy Music Pack"
by Murray Atkinson
"Foreboding Starlight"
By "Radiant Cadenza Studios"
Composed by Malcolm Jones
From The RPG Maker Community DLC
“Investigation”
“Isolation”
by Eric Matyas
www.soundimage.org
Testers
Dave Norton
JAD94
Milennin
Abe109
Scripts
Yanfly
Dekita
Yami
Seer
Galv
Majirefy
TheoAllen
Selchar
Z3R0X505
Snow
Venka
DoctorTodd
Rbahamut
KilloZapit
Soulpour777
Zeusx81
Raizen
Hime
Resources
Holder
-RyU-/White Patisserie
captainproton
Candacis
Vitamindog
makio kuta
Relaypointmaterial - Vibrato
PandaMaru
Matseb2611
fenixfyreX
Kazzador
Avery
Archeia
EvilEagles
Thalzon
Closet:
スタッフロールへの記載
・素材改造物に関しては、配布元の指示に従ってください。
・RTP改造物については、任意です。
・いれてくださる場合の配布元とURLはこちらです。
【CLOSET
Hiddenone
Karanum
Deebs
RainbowGrenade
Dainiri.Art
Music
Selected tracks from:
"RPG MAKER DS Resource Pack"
By Archeia and EvilEagles
"Tears of Sorrow"
From "Fantasy Music Pack"
by Murray Atkinson
"Foreboding Starlight"
By "Radiant Cadenza Studios"
Composed by Malcolm Jones
From The RPG Maker Community DLC
“Investigation”
“Isolation”
by Eric Matyas
www.soundimage.org
Testers
Dave Norton
JAD94
Milennin
Abe109
Version History:
Change log for Version 2.1.1
Fixed:
-Missing glow for Save crystals in Forest glade and Mountain pass.
- Missing background for skip cut scene text.
- Fixed miss-aligned text for save crystal tutorial.
Tweaked:
- Changed Book Faceset for tutorials/guides.
- Changed Fancy red Chest in Grandpa Home and Basement to wooden chest.
- Added extra dialogue to Save Crystal tutorial.
- Added Book Face to Save Crystal tutorial.
- Adjusted the price of antidotes from 20g to 15g
- Hornets, Spiders, Giant spiders and Flowing flesh vines have their drop rates for antidotes increased.
- Increased the damage of Rhul's Focus attack
- Reduced the power of Fletch's Focus attack
- Reduced the attack power of Fletch's Skills
- Re-balanced Fletch's bows to prevent overpowering character early on.
Added:
- Game Control tutorial and book in Grandpas house.
- Game control book is a key item.
- Added Save Crystal to Orc Bridge Cave.
- Skill merchant now has a normal "wares" section.
New in Version 2.0.0:
Characters:
- Gizmo has been completely redone. She no longer uses "claw" weapons but instead focuses on Pistols and gadgets. She can equip a "side arm" that allows access to a double shot; some pistols unlock new elemental skills too.
- Fletch has had some balancing worked done, with damage and skill costs adjusted. He became very powerful at a very quick pace and these changes have been made to reduce that power play.
- Fletch can no longer wear shields, but he can now equip quivers which affect his damage output.
- Rhul had some tweaks done and now starts with a skill. His skill costs have been re-done and has access to a few new skills
- All playable characters have a "bust" in the menu now. This was to make the menu stand out a bit more.
- Greyback now has a skill. When his FP is high enough he will use that skill randomly.
Menus:
- The main menu has a slight update, mentioned above. It will show characters busts, thanks to Galv's menu script. It just provides a different menu screen to make the game a little bit more unique.
- Equip menu has changed and uses Yanfly's More equips. This is so Gizmo and Fletch can use their new equipment.
Items:
- Most items have been re-balanced both in effect and cost.
- Potions are harder to obtain outside of shops. Before nearly every enemy dropped a potion guaranteed. Most now don't drop them and those that do have a lower drop rate than before.
- New "drinks" have been added. The starting Inn will sell Ale but not Elderberry Wine. Elderberry Wine can still be obtain through other means until you reach port town where it will be sold. (NOTE: Port Town is not accessible in the DEMO.)
- New status healing items added to cure things such as blindness, paralysis and what not.
- New weapons, armor and accessories added to the game.
Enemies:
- All enemies have been re balanced.
- Flowering Vines reduced in Forest areas.
- Vines reduced in non-forest areas.
- Vines and Flowering vines have new skills and skill animations.
- Orcs tweaked to provide more of a challenge and loot levels decreased.
- New Ogre boss added to Orc Hills
- Many other small tweaks.
- Bisdan soldiers have a bit more of a presence in the Orc Hills.
Maps:
- Most maps have had a refresh with more detail added.
- Some smaller maps have had expansions making them more worthwhile exploring.
- New secret areas.
- Most chest found in maps have been tweaked to provide a more balancing game play. High powered items completely removed.
- New areas
Quests:
- Bluefoil quest has been tweaked. Mostly dialogue stuff
- Chasing Rabbits quest added.
- Tutorials added for: fighting, save crystals, barrels & urns, Inns.
- Skip option added for Opening Cut Scene and Fighting Tutorial.
- Orc Skull quest added. Find three orcs performing a ritual, interrupt it and chase them down. Decide if you want to finish their ritual.
Dialogue:
-Many many spelling and grammar fixes.
- Mayor dialogue expanded
- More background for Rhul, Fletch and Gizmo in various dialogues
- NPC's now give useful information
- Many books in Vendale provide information.
- Some NPC's have different dialogue depending on whats happened.
Other stuff:
- Mini game added to the Tower.
- Barrels and Urns rewards tweaked. Harder to get stuff now.
- Interaction with more objects/people.
- Skill animations tweaked.
- Music for different scenes tweaked.
- Extended opening cut scene.
OLDER VERSION HISTORY
Version 10:
- Fixed game breaking bug in Tower entrance
- Fixed bug where event was blocking the path of another event causing it to freeze
- Tweaked Imp events to now have battle on touch
- Improved parallax in tower forest
- Fixed church parallax error causing altar to appear on all maps
- Added new maps/areas.
- Added new secret area
- Fixed Fletch Spider dialogue
- Added new enemies and one new boss
- Fixed some spelling in Grandpa hurt scene
- Added new items
Version 9:
- fixed falling rocks
- added new sprite/face for lance
- more unique sprites and faces for NPC's
- expanded opening story
- expanded opening orc attack
- side quest in vendale relates to events in vendale
- tweaked greyback encounter
- added cave escape scene
- expanded lance scene
- added more imp encounters
- tweaked Revive to give more health back.
- add more clutter to Vendale houses where needed
- tweaked mayor dialogue to reflect new storyline
- fixed old mill event issuie with orcs
- fixed bisdan knight in lower tower (no longer crashes)
- fixed crash when talking to gizmo
- fixed crash when leaving caves after escape scene
- fixed bug with spider bite on spiders.
- added useful information for some status effects at start of game.
- expanded grandpa dialogue and storyline
- lowered giant rat agility
- Green haired boy in vendale no longer obscures path
- lowered pricing of all goods in shop to be more afordable
- lowered INN price in Vendale to 5 gold
- Changed item in the well to a lower grade versions
- fixed some dialogue
- tweaked stats of some armor and weapons to be more balancing
- Opening Sage sprites now match faces correctly
- removed dash restrictions on interior maps
- fixed imp statue events, now will spawn correctly
- changed cave collapse. Flows alot better now.
- Added some new music tracks.
- added translation puzzle to help pick a chest in the tower
- Gizmo given further dialogue
- Inn's no longer revive dead players
- Inn's offer "well rested bonus" (increads EXP gain by 0.5%,
double gold and increase preemptive attacks)
-Fixed expanded scene's dialogue
Version 8:
- fixed more spelling and grammer
- fixed dialogue boxes cutting text
- fixed large gaps in sentences
- removed quest log as caused crashes
- added side quest in vendale
- added more dialogue for mayor
- grandpa has dialogue for when mayor sends you to find orcs
- fixed fletch dialogue
- tweaked giant rat stats
- tweaked lance to be a bit less over powered
- tweaked giant spider stats and attacks
- fixed walking over cliff errors
- fixed missing parallax in orc pass
- greyback battle sprite matches new map sprite.
- add battlebacks to missing maps
- changed world map music
- added encounters to world map
- Added new beastiary images for flesh vines and spiders
- lowered the price of crystal shards from 200G to 100G
- critical hits now do double damage rather than triple damage
Version 7:
- Changed FP potions to correct percentages
- Fixed Typo in FP potions.
- Greyback is now automated in combat.
- Removed Battle Order as it was causing a Crash to desktop (CTD) when greyback was summoned
- Tweaked the Lance beaten scene
- Added new music to title screen
- Added new boss music to Lance battle.
- Added save point to Under Tower
- Added option to save game after battle with Lance.
- Added one new map
- Added random enemies to tower levels
Version 6:
- Removed TP (tactical points) and replaced with FP (Focus points)
- Added FP bar to menu and status menu
- FP carries over to other battles
- New experience bar in Status Menu (no longer text based, instead has progressive bar)
- Fixed spacing in gaming controls tutorial
- fixed issuie with campfire in Orc Pass map.
- Fixed pink squares in forest
- Fixed Parallax graphics in grandpa's basement and Vendale INN
- Fixed bug in Cave pass that caused a crash to desktop
- Lance now has new loot drops including exp and gold.
- Fixed orc drop rates
- Fixed Bisdan soldier drop rates
- New window skin
- Changed price of Knife from 100 to 50 gold
- Changed makx FP to 150 (from 100, for balancing reasons)
- FP bar is now seperate from MP bar in battles
- Fixed Under Caverns path system
- Lance Boss battle tweaked. Now tougher.
- Giant spider tweaked to be tougher.
- Fletch now starts at level 2
- Added Guardian Scene at end of Lance battle.
- Fixed animated enemies appearing halfway
- Added scan skill to fletch
- Updated tutorials to reflect the use of FP and Scan skill
- Fixed Giant Spider tutorial bug.
- Added Battle Order system in battles to make it easier to see combat turns.
- Gizmo now starts at level 4
- Gizmo and Fletch now have starting gear
- Tweaked defence values of some armor to bring more in line with new sets.
- removed test events from players house.
- Fixed door bugs at Old Well farm.
- external updates to old well farm
- Fixed flickering of Fires in Old Well Farm.
- Increased troop numbers in orc battles at old well farm.
- Changed Greyback sprite to match his face set.
Older versions:
- New creatures: spiders, giant spiders, orc mages, knights, bats
- Hornets have a new sprite.
- Tutorial information updated.
- mini tutorial on controls when out of bed
- updated cut scene. New visuals, tidy boxes, uniformed text etc...
- pause function. Pressin ALT will pause the game.
- Pause graphic and music.
- Barrels and urns now can be broken and have a chance of minor loot.
- In later areas loot drops barrels and urns will increase in value.
- In later areas loot drops from barrels and urns can spawn monsters.
- New skills for the classes too many to list
- New playable character added
- New summonable playable character added as skill to new PC
- over 35 areas to explore!
- New world map
- New items such as fire runes ect
- Balanced starting creatures
- Balanced starting orc attack, lower power but bit more health
- RAT BOSS has health increase but attack power decreased to prevent one shot kills on both sides
- Rats now have a chance to drop potions and antidotes.
- Many areas now have lighting effects.
- light above well now dissapears when suposed too.
- Mayor dialogue sorted
- descriptions for items and names fixed
- Guard battle tutorial updated with some new features and info
- New tutorial in forest for "focus attack" system.
- Focus attack system: Like limit breaks from FF7. When you get to 100 tp you can use a powerful attack instead of normal attack.
- Visual notificiations for when Focus attack is avalible.
- New merchant who sells skills
- Gold icon added to gold rewarded after battle
- Heal when level up
- Guards toughed up and now have more skills including heal to help out in Orc siege.
- Guards will heal after each of the battles in vendale to help player stay alive.
- balanced loot in starting areas
- Secret caves added
- all houses in Vendal now have "interiors"
- Important map names displayed on screen when entering area (I.e Vendale)
- Gold icon now shows next to gold in Menu
- New system menu allowing for auto dash, change colour settings and exit game command
- New game over screen allowing to load last save, return to title or exit game.
- Improved and added to gramps dialogue to flesh out character.
- fixed picture overlay for paralax mapping (game engine fault. Awesome workaround. Basically means wont see overlay pictures from one map to another)
- Fixed collision errors in Vendale cliffs.
- Fixed mapping in tower area.
- Spider boss path-grid fixed along with balancing
- All skills now have animations attached: when casting spell wave sword in the air. When using skill step forward ect...)
- added new item: Camping gear. Allows you to fully heal outside of battle.
- RAT boss sprite fixed. No more random "dots" floating above it.
- Character expressions added. Some (Not all) characters will have diffrent expression "faces" show up. I.e looking shocked, sad ect...
- using life up no longer requires healing afterwards
- Old man willows dialogue speed corrected
- Willow farmhouse and store house light overlays from outside fixed.
- Willow farm storehouse door connection on exit fixed, no longer get stuck
- Fletch (archer) no longer starts with all skills.
- Focus potions fixed so no longer used on everyone in battle.
- Added more stock to traveling merchant.
- Fixed missing bushes in glade map
- reworked and fixed tags/code for all of fletches attacks. Should now work.
- Fixed dialogue in the Glade area
- Fixed spelling on antidote in "Grandpa's basement"
- Screen transfers (the things that allow you to move from one map to another) have been added all along "Glade area" map edge
- Changed some light settings in forest areas
- 4 new areas to explore. (3 caves areas below tower and "tower ground" area"
- Progressed the story line and added more dialogue for characters
- improved the various skills for the class types
- Made Lance tougher (new boss
)
- added lighting to Save crystal in Vendale
- Removed axe as a possible drop weapon from orcs
- Added lighting to Mayors house in Vendale
- Added lighting to Weapon shop in Vendale
Fixed:
-Missing glow for Save crystals in Forest glade and Mountain pass.
- Missing background for skip cut scene text.
- Fixed miss-aligned text for save crystal tutorial.
Tweaked:
- Changed Book Faceset for tutorials/guides.
- Changed Fancy red Chest in Grandpa Home and Basement to wooden chest.
- Added extra dialogue to Save Crystal tutorial.
- Added Book Face to Save Crystal tutorial.
- Adjusted the price of antidotes from 20g to 15g
- Hornets, Spiders, Giant spiders and Flowing flesh vines have their drop rates for antidotes increased.
- Increased the damage of Rhul's Focus attack
- Reduced the power of Fletch's Focus attack
- Reduced the attack power of Fletch's Skills
- Re-balanced Fletch's bows to prevent overpowering character early on.
Added:
- Game Control tutorial and book in Grandpas house.
- Game control book is a key item.
- Added Save Crystal to Orc Bridge Cave.
- Skill merchant now has a normal "wares" section.
New in Version 2.0.0:
Characters:
- Gizmo has been completely redone. She no longer uses "claw" weapons but instead focuses on Pistols and gadgets. She can equip a "side arm" that allows access to a double shot; some pistols unlock new elemental skills too.
- Fletch has had some balancing worked done, with damage and skill costs adjusted. He became very powerful at a very quick pace and these changes have been made to reduce that power play.
- Fletch can no longer wear shields, but he can now equip quivers which affect his damage output.
- Rhul had some tweaks done and now starts with a skill. His skill costs have been re-done and has access to a few new skills
- All playable characters have a "bust" in the menu now. This was to make the menu stand out a bit more.
- Greyback now has a skill. When his FP is high enough he will use that skill randomly.
Menus:
- The main menu has a slight update, mentioned above. It will show characters busts, thanks to Galv's menu script. It just provides a different menu screen to make the game a little bit more unique.
- Equip menu has changed and uses Yanfly's More equips. This is so Gizmo and Fletch can use their new equipment.
Items:
- Most items have been re-balanced both in effect and cost.
- Potions are harder to obtain outside of shops. Before nearly every enemy dropped a potion guaranteed. Most now don't drop them and those that do have a lower drop rate than before.
- New "drinks" have been added. The starting Inn will sell Ale but not Elderberry Wine. Elderberry Wine can still be obtain through other means until you reach port town where it will be sold. (NOTE: Port Town is not accessible in the DEMO.)
- New status healing items added to cure things such as blindness, paralysis and what not.
- New weapons, armor and accessories added to the game.
Enemies:
- All enemies have been re balanced.
- Flowering Vines reduced in Forest areas.
- Vines reduced in non-forest areas.
- Vines and Flowering vines have new skills and skill animations.
- Orcs tweaked to provide more of a challenge and loot levels decreased.
- New Ogre boss added to Orc Hills
- Many other small tweaks.
- Bisdan soldiers have a bit more of a presence in the Orc Hills.
Maps:
- Most maps have had a refresh with more detail added.
- Some smaller maps have had expansions making them more worthwhile exploring.
- New secret areas.
- Most chest found in maps have been tweaked to provide a more balancing game play. High powered items completely removed.
- New areas
Quests:
- Bluefoil quest has been tweaked. Mostly dialogue stuff
- Chasing Rabbits quest added.
- Tutorials added for: fighting, save crystals, barrels & urns, Inns.
- Skip option added for Opening Cut Scene and Fighting Tutorial.
- Orc Skull quest added. Find three orcs performing a ritual, interrupt it and chase them down. Decide if you want to finish their ritual.
Dialogue:
-Many many spelling and grammar fixes.
- Mayor dialogue expanded
- More background for Rhul, Fletch and Gizmo in various dialogues
- NPC's now give useful information
- Many books in Vendale provide information.
- Some NPC's have different dialogue depending on whats happened.
Other stuff:
- Mini game added to the Tower.
- Barrels and Urns rewards tweaked. Harder to get stuff now.
- Interaction with more objects/people.
- Skill animations tweaked.
- Music for different scenes tweaked.
- Extended opening cut scene.
OLDER VERSION HISTORY
Version 10:
- Fixed game breaking bug in Tower entrance
- Fixed bug where event was blocking the path of another event causing it to freeze
- Tweaked Imp events to now have battle on touch
- Improved parallax in tower forest
- Fixed church parallax error causing altar to appear on all maps
- Added new maps/areas.
- Added new secret area
- Fixed Fletch Spider dialogue
- Added new enemies and one new boss
- Fixed some spelling in Grandpa hurt scene
- Added new items
Version 9:
- fixed falling rocks
- added new sprite/face for lance
- more unique sprites and faces for NPC's
- expanded opening story
- expanded opening orc attack
- side quest in vendale relates to events in vendale
- tweaked greyback encounter
- added cave escape scene
- expanded lance scene
- added more imp encounters
- tweaked Revive to give more health back.
- add more clutter to Vendale houses where needed
- tweaked mayor dialogue to reflect new storyline
- fixed old mill event issuie with orcs
- fixed bisdan knight in lower tower (no longer crashes)
- fixed crash when talking to gizmo
- fixed crash when leaving caves after escape scene
- fixed bug with spider bite on spiders.
- added useful information for some status effects at start of game.
- expanded grandpa dialogue and storyline
- lowered giant rat agility
- Green haired boy in vendale no longer obscures path
- lowered pricing of all goods in shop to be more afordable
- lowered INN price in Vendale to 5 gold
- Changed item in the well to a lower grade versions
- fixed some dialogue
- tweaked stats of some armor and weapons to be more balancing
- Opening Sage sprites now match faces correctly
- removed dash restrictions on interior maps
- fixed imp statue events, now will spawn correctly
- changed cave collapse. Flows alot better now.
- Added some new music tracks.
- added translation puzzle to help pick a chest in the tower
- Gizmo given further dialogue
- Inn's no longer revive dead players
- Inn's offer "well rested bonus" (increads EXP gain by 0.5%,
double gold and increase preemptive attacks)
-Fixed expanded scene's dialogue
Version 8:
- fixed more spelling and grammer
- fixed dialogue boxes cutting text
- fixed large gaps in sentences
- removed quest log as caused crashes
- added side quest in vendale
- added more dialogue for mayor
- grandpa has dialogue for when mayor sends you to find orcs
- fixed fletch dialogue
- tweaked giant rat stats
- tweaked lance to be a bit less over powered
- tweaked giant spider stats and attacks
- fixed walking over cliff errors
- fixed missing parallax in orc pass
- greyback battle sprite matches new map sprite.
- add battlebacks to missing maps
- changed world map music
- added encounters to world map
- Added new beastiary images for flesh vines and spiders
- lowered the price of crystal shards from 200G to 100G
- critical hits now do double damage rather than triple damage
Version 7:
- Changed FP potions to correct percentages
- Fixed Typo in FP potions.
- Greyback is now automated in combat.
- Removed Battle Order as it was causing a Crash to desktop (CTD) when greyback was summoned
- Tweaked the Lance beaten scene
- Added new music to title screen
- Added new boss music to Lance battle.
- Added save point to Under Tower
- Added option to save game after battle with Lance.
- Added one new map
- Added random enemies to tower levels
Version 6:
- Removed TP (tactical points) and replaced with FP (Focus points)
- Added FP bar to menu and status menu
- FP carries over to other battles
- New experience bar in Status Menu (no longer text based, instead has progressive bar)
- Fixed spacing in gaming controls tutorial
- fixed issuie with campfire in Orc Pass map.
- Fixed pink squares in forest
- Fixed Parallax graphics in grandpa's basement and Vendale INN
- Fixed bug in Cave pass that caused a crash to desktop
- Lance now has new loot drops including exp and gold.
- Fixed orc drop rates
- Fixed Bisdan soldier drop rates
- New window skin
- Changed price of Knife from 100 to 50 gold
- Changed makx FP to 150 (from 100, for balancing reasons)
- FP bar is now seperate from MP bar in battles
- Fixed Under Caverns path system
- Lance Boss battle tweaked. Now tougher.
- Giant spider tweaked to be tougher.
- Fletch now starts at level 2
- Added Guardian Scene at end of Lance battle.
- Fixed animated enemies appearing halfway
- Added scan skill to fletch
- Updated tutorials to reflect the use of FP and Scan skill
- Fixed Giant Spider tutorial bug.
- Added Battle Order system in battles to make it easier to see combat turns.
- Gizmo now starts at level 4
- Gizmo and Fletch now have starting gear
- Tweaked defence values of some armor to bring more in line with new sets.
- removed test events from players house.
- Fixed door bugs at Old Well farm.
- external updates to old well farm
- Fixed flickering of Fires in Old Well Farm.
- Increased troop numbers in orc battles at old well farm.
- Changed Greyback sprite to match his face set.
Older versions:
- New creatures: spiders, giant spiders, orc mages, knights, bats
- Hornets have a new sprite.
- Tutorial information updated.
- mini tutorial on controls when out of bed
- updated cut scene. New visuals, tidy boxes, uniformed text etc...
- pause function. Pressin ALT will pause the game.
- Pause graphic and music.
- Barrels and urns now can be broken and have a chance of minor loot.
- In later areas loot drops barrels and urns will increase in value.
- In later areas loot drops from barrels and urns can spawn monsters.
- New skills for the classes too many to list
- New playable character added
- New summonable playable character added as skill to new PC
- over 35 areas to explore!
- New world map
- New items such as fire runes ect
- Balanced starting creatures
- Balanced starting orc attack, lower power but bit more health
- RAT BOSS has health increase but attack power decreased to prevent one shot kills on both sides
- Rats now have a chance to drop potions and antidotes.
- Many areas now have lighting effects.
- light above well now dissapears when suposed too.
- Mayor dialogue sorted
- descriptions for items and names fixed
- Guard battle tutorial updated with some new features and info
- New tutorial in forest for "focus attack" system.
- Focus attack system: Like limit breaks from FF7. When you get to 100 tp you can use a powerful attack instead of normal attack.
- Visual notificiations for when Focus attack is avalible.
- New merchant who sells skills
- Gold icon added to gold rewarded after battle
- Heal when level up
- Guards toughed up and now have more skills including heal to help out in Orc siege.
- Guards will heal after each of the battles in vendale to help player stay alive.
- balanced loot in starting areas
- Secret caves added
- all houses in Vendal now have "interiors"
- Important map names displayed on screen when entering area (I.e Vendale)
- Gold icon now shows next to gold in Menu
- New system menu allowing for auto dash, change colour settings and exit game command
- New game over screen allowing to load last save, return to title or exit game.
- Improved and added to gramps dialogue to flesh out character.
- fixed picture overlay for paralax mapping (game engine fault. Awesome workaround. Basically means wont see overlay pictures from one map to another)
- Fixed collision errors in Vendale cliffs.
- Fixed mapping in tower area.
- Spider boss path-grid fixed along with balancing
- All skills now have animations attached: when casting spell wave sword in the air. When using skill step forward ect...)
- added new item: Camping gear. Allows you to fully heal outside of battle.
- RAT boss sprite fixed. No more random "dots" floating above it.
- Character expressions added. Some (Not all) characters will have diffrent expression "faces" show up. I.e looking shocked, sad ect...
- using life up no longer requires healing afterwards
- Old man willows dialogue speed corrected
- Willow farmhouse and store house light overlays from outside fixed.
- Willow farm storehouse door connection on exit fixed, no longer get stuck
- Fletch (archer) no longer starts with all skills.
- Focus potions fixed so no longer used on everyone in battle.
- Added more stock to traveling merchant.
- Fixed missing bushes in glade map
- reworked and fixed tags/code for all of fletches attacks. Should now work.
- Fixed dialogue in the Glade area
- Fixed spelling on antidote in "Grandpa's basement"
- Screen transfers (the things that allow you to move from one map to another) have been added all along "Glade area" map edge
- Changed some light settings in forest areas
- 4 new areas to explore. (3 caves areas below tower and "tower ground" area"
- Progressed the story line and added more dialogue for characters
- improved the various skills for the class types
- Made Lance tougher (new boss
- added lighting to Save crystal in Vendale
- Removed axe as a possible drop weapon from orcs
- Added lighting to Mayors house in Vendale
- Added lighting to Weapon shop in Vendale
----->DEMO DOWNLOAD<-----
NOTE: Demo is approx 2 hours long.
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