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- Jul 15, 2014
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Ok guys,
seeing as a handful of people have already tried out the game and aside from some bugs, spelling errors and stupid event screw ups there hasn't been any "THIS is really bad, give up making the game" comments I am happy to announce the release of the DEMO.
The Demo can be found on the first post.
Some new screenshots too:
The change log is as follows (again OP will be updated.)
Look forward to your feedback.
-N-
EDIT: There was a game breaking bug in the demo. I have now fixed it. If anyone downloaded the demo before then please update to the new one. Please see Change log for version 10 for what has been fixed/changed.
seeing as a handful of people have already tried out the game and aside from some bugs, spelling errors and stupid event screw ups there hasn't been any "THIS is really bad, give up making the game" comments I am happy to announce the release of the DEMO.
The Demo can be found on the first post.
Some new screenshots too:
The change log is as follows (again OP will be updated.)
Version 10:
- Fixed game breaking bug in Tower entrance
- Fixed bug where event was blocking the path of another event causing it to freeze
- Tweaked Imp events to now have battle on touch
- Improved parallax in tower forest
- Fixed church parallax error causing altar to appear on all maps
- Added new maps/areas.
- Added new secret area
- Fixed Fletch Spider dialogue
- Added new enemies and one new boss
- Fixed some spelling in Grandpa hurt scene
- Added new items
Version 9:
- fixed falling rocks
- added new sprite/face for lance
- more unique sprites and faces for NPC's
- expanded opening story
- expanded opening orc attack
- side quest in vendale relates to events in vendale
- tweaked greyback encounter
- added cave escape scene
- expanded lance scene
- added more imp encounters
- tweaked Revive to give more health back.
- add more clutter to Vendale houses where needed
- tweaked mayor dialogue to reflect new storyline
- fixed old mill event issuie with orcs
- fixed bisdan knight in lower tower (no longer crashes)
- fixed crash when talking to gizmo
- fixed crash when leaving caves after escape scene
- fixed bug with spider bite on spiders.
- added useful information for some status effects at start of game.
- expanded grandpa dialogue and storyline
- lowered giant rat agility
- Green haired boy in vendale no longer obscures path
- lowered pricing of all goods in shop to be more afordable
- lowered INN price in Vendale to 5 gold
- Changed item in the well to a lower grade versions
- fixed some dialogue
- tweaked stats of some armor and weapons to be more balancing
- Opening Sage sprites now match faces correctly
- removed dash restrictions on interior maps
- fixed imp statue events, now will spawn correctly
- changed cave collapse. Flows alot better now.
- Added some new music tracks.
- added translation puzzle to help pick a chest in the tower
- Gizmo given further dialogue
- Inn's no longer revive dead players
- Inn's offer "well rested bonus" (increads EXP gain by 0.5%,
double gold and increase preemptive attacks)
-Fixed expanded scene's dialogue
Version 8:
- fixed more spelling and grammer
- fixed dialogue boxes cutting text
- fixed large gaps in sentences
- removed quest log as caused crashes
- added side quest in vendale
- added more dialogue for mayor
- grandpa has dialogue for when mayor sends you to find orcs
- fixed fletch dialogue
- tweaked giant rat stats
- tweaked lance to be a bit less over powered
- tweaked giant spider stats and attacks
- fixed walking over cliff errors
- fixed missing parallax in orc pass
- greyback battle sprite matches new map sprite.
- add battlebacks to missing maps
- changed world map music
- added encounters to world map
- Added new beastiary images for flesh vines and spiders
- lowered the price of crystal shards from 200G to 100G
- critical hits now do double damage rather than triple damage
Version 7:
- Changed FP potions to correct percentages
- Fixed Typo in FP potions.
- Greyback is now automated in combat.
- Removed Battle Order as it was causing a Crash to desktop (CTD) when greyback was summoned
- Tweaked the Lance beaten scene
- Added new music to title screen
- Added new boss music to Lance battle.
- Added save point to Under Tower
- Added option to save game after battle with Lance.
- Added one new map
- Added random enemies to tower levels
Version 6:
- Removed TP (tactical points) and replaced with FP (Focus points)
- Added FP bar to menu and status menu
- FP carries over to other battles
- New experience bar in Status Menu (no longer text based, instead has progressive bar)
- Fixed spacing in gaming controls tutorial
- fixed issuie with campfire in Orc Pass map.
- Fixed pink squares in forest
- Fixed Parallax graphics in grandpa's basement and Vendale INN
- Fixed bug in Cave pass that caused a crash to desktop
- Lance now has new loot drops including exp and gold.
- Fixed orc drop rates
- Fixed Bisdan soldier drop rates
- New window skin
- Changed price of Knife from 100 to 50 gold
- Changed makx FP to 150 (from 100, for balancing reasons)
- FP bar is now seperate from MP bar in battles
- Fixed Under Caverns path system
- Lance Boss battle tweaked. Now tougher.
- Giant spider tweaked to be tougher.
- Fletch now starts at level 2
- Added Guardian Scene at end of Lance battle.
- Fixed animated enemies appearing halfway
- Added scan skill to fletch
- Updated tutorials to reflect the use of FP and Scan skill
- Fixed Giant Spider tutorial bug.
- Added Battle Order system in battles to make it easier to see combat turns.
- Gizmo now starts at level 4
- Gizmo and Fletch now have starting gear
- Tweaked defence values of some armor to bring more in line with new sets.
- removed test events from players house.
- Fixed door bugs at Old Well farm.
- external updates to old well farm
- Fixed flickering of Fires in Old Well Farm.
- Increased troop numbers in orc battles at old well farm.
- Changed Greyback sprite to match his face set.
Older versions:
- New creatures: spiders, giant spiders, orc mages, knights, bats
- Hornets have a new sprite.
- Tutorial information updated.
- mini tutorial on controls when out of bed
- updated cut scene. New visuals, tidy boxes, uniformed text etc...
- pause function. Pressin ALT will pause the game.
- Pause graphic and music.
- Barrels and urns now can be broken and have a chance of minor loot.
- In later areas loot drops barrels and urns will increase in value.
- In later areas loot drops from barrels and urns can spawn monsters.
- New skills for the classes too many to list
- New playable character added
- New summonable playable character added as skill to new PC
- over 35 areas to explore!
- New world map
- New items such as fire runes ect
- Balanced starting creatures
- Balanced starting orc attack, lower power but bit more health
- RAT BOSS has health increase but attack power decreased to prevent one shot kills on both sides
- Rats now have a chance to drop potions and antidotes.
- Many areas now have lighting effects.
- light above well now dissapears when suposed too.
- Mayor dialogue sorted
- descriptions for items and names fixed
- Guard battle tutorial updated with some new features and info
- New tutorial in forest for "focus attack" system.
- Focus attack system: Like limit breaks from FF7. When you get to 100 tp you can use a powerful attack instead of normal attack.
- Visual notificiations for when Focus attack is avalible.
- New merchant who sells skills
- Gold icon added to gold rewarded after battle
- Heal when level up
- Guards toughed up and now have more skills including heal to help out in Orc siege.
- Guards will heal after each of the battles in vendale to help player stay alive.
- balanced loot in starting areas
- Secret caves added
- all houses in Vendal now have "interiors"
- Important map names displayed on screen when entering area (I.e Vendale)
- Gold icon now shows next to gold in Menu
- New system menu allowing for auto dash, change colour settings and exit game command
- New game over screen allowing to load last save, return to title or exit game.
- Improved and added to gramps dialogue to flesh out character.
- fixed picture overlay for paralax mapping (game engine fault. Awesome workaround. Basically means wont see overlay pictures from one map to another)
- Fixed collision errors in Vendale cliffs.
- Fixed mapping in tower area.
- Spider boss path-grid fixed along with balancing
- All skills now have animations attached: when casting spell wave sword in the air. When using skill step forward ect...)
- added new item: Camping gear. Allows you to fully heal outside of battle.
- RAT boss sprite fixed. No more random "dots" floating above it.
- Character expressions added. Some (Not all) characters will have diffrent expression "faces" show up. I.e looking shocked, sad ect...
- using life up no longer requires healing afterwards
- Old man willows dialogue speed corrected
- Willow farmhouse and store house light overlays from outside fixed.
- Willow farm storehouse door connection on exit fixed, no longer get stuck
- Fletch (archer) no longer starts with all skills.
- Focus potions fixed so no longer used on everyone in battle.
- Added more stock to traveling merchant.
- Fixed missing bushes in glade map
- reworked and fixed tags/code for all of fletches attacks. Should now work.
- Fixed dialogue in the Glade area
- Fixed spelling on antidote in "Grandpa's basement"
- Screen transfers (the things that allow you to move from one map to another) have been added all along "Galde area" map edge
- Changed some light settings in forest areas
- 4 new areas to explore. (3 caves areas below tower and "tower ground" area"
- Progressed the storyline and added more dialogue for characters
- improved the various skills for the class types
- Made Lance tougher (new boss
)
- added lighting to Save crystal in Vendale
- Removed axe as a possible drop weapon from orcs
- Added lighting to Mayors house in Vendale
- Added lighting to Weapon shop in Vendale
- Fixed game breaking bug in Tower entrance
- Fixed bug where event was blocking the path of another event causing it to freeze
- Tweaked Imp events to now have battle on touch
- Improved parallax in tower forest
- Fixed church parallax error causing altar to appear on all maps
- Added new maps/areas.
- Added new secret area
- Fixed Fletch Spider dialogue
- Added new enemies and one new boss
- Fixed some spelling in Grandpa hurt scene
- Added new items
Version 9:
- fixed falling rocks
- added new sprite/face for lance
- more unique sprites and faces for NPC's
- expanded opening story
- expanded opening orc attack
- side quest in vendale relates to events in vendale
- tweaked greyback encounter
- added cave escape scene
- expanded lance scene
- added more imp encounters
- tweaked Revive to give more health back.
- add more clutter to Vendale houses where needed
- tweaked mayor dialogue to reflect new storyline
- fixed old mill event issuie with orcs
- fixed bisdan knight in lower tower (no longer crashes)
- fixed crash when talking to gizmo
- fixed crash when leaving caves after escape scene
- fixed bug with spider bite on spiders.
- added useful information for some status effects at start of game.
- expanded grandpa dialogue and storyline
- lowered giant rat agility
- Green haired boy in vendale no longer obscures path
- lowered pricing of all goods in shop to be more afordable
- lowered INN price in Vendale to 5 gold
- Changed item in the well to a lower grade versions
- fixed some dialogue
- tweaked stats of some armor and weapons to be more balancing
- Opening Sage sprites now match faces correctly
- removed dash restrictions on interior maps
- fixed imp statue events, now will spawn correctly
- changed cave collapse. Flows alot better now.
- Added some new music tracks.
- added translation puzzle to help pick a chest in the tower
- Gizmo given further dialogue
- Inn's no longer revive dead players
- Inn's offer "well rested bonus" (increads EXP gain by 0.5%,
double gold and increase preemptive attacks)
-Fixed expanded scene's dialogue
Version 8:
- fixed more spelling and grammer
- fixed dialogue boxes cutting text
- fixed large gaps in sentences
- removed quest log as caused crashes
- added side quest in vendale
- added more dialogue for mayor
- grandpa has dialogue for when mayor sends you to find orcs
- fixed fletch dialogue
- tweaked giant rat stats
- tweaked lance to be a bit less over powered
- tweaked giant spider stats and attacks
- fixed walking over cliff errors
- fixed missing parallax in orc pass
- greyback battle sprite matches new map sprite.
- add battlebacks to missing maps
- changed world map music
- added encounters to world map
- Added new beastiary images for flesh vines and spiders
- lowered the price of crystal shards from 200G to 100G
- critical hits now do double damage rather than triple damage
Version 7:
- Changed FP potions to correct percentages
- Fixed Typo in FP potions.
- Greyback is now automated in combat.
- Removed Battle Order as it was causing a Crash to desktop (CTD) when greyback was summoned
- Tweaked the Lance beaten scene
- Added new music to title screen
- Added new boss music to Lance battle.
- Added save point to Under Tower
- Added option to save game after battle with Lance.
- Added one new map
- Added random enemies to tower levels
Version 6:
- Removed TP (tactical points) and replaced with FP (Focus points)
- Added FP bar to menu and status menu
- FP carries over to other battles
- New experience bar in Status Menu (no longer text based, instead has progressive bar)
- Fixed spacing in gaming controls tutorial
- fixed issuie with campfire in Orc Pass map.
- Fixed pink squares in forest
- Fixed Parallax graphics in grandpa's basement and Vendale INN
- Fixed bug in Cave pass that caused a crash to desktop
- Lance now has new loot drops including exp and gold.
- Fixed orc drop rates
- Fixed Bisdan soldier drop rates
- New window skin
- Changed price of Knife from 100 to 50 gold
- Changed makx FP to 150 (from 100, for balancing reasons)
- FP bar is now seperate from MP bar in battles
- Fixed Under Caverns path system
- Lance Boss battle tweaked. Now tougher.
- Giant spider tweaked to be tougher.
- Fletch now starts at level 2
- Added Guardian Scene at end of Lance battle.
- Fixed animated enemies appearing halfway
- Added scan skill to fletch
- Updated tutorials to reflect the use of FP and Scan skill
- Fixed Giant Spider tutorial bug.
- Added Battle Order system in battles to make it easier to see combat turns.
- Gizmo now starts at level 4
- Gizmo and Fletch now have starting gear
- Tweaked defence values of some armor to bring more in line with new sets.
- removed test events from players house.
- Fixed door bugs at Old Well farm.
- external updates to old well farm
- Fixed flickering of Fires in Old Well Farm.
- Increased troop numbers in orc battles at old well farm.
- Changed Greyback sprite to match his face set.
Older versions:
- New creatures: spiders, giant spiders, orc mages, knights, bats
- Hornets have a new sprite.
- Tutorial information updated.
- mini tutorial on controls when out of bed
- updated cut scene. New visuals, tidy boxes, uniformed text etc...
- pause function. Pressin ALT will pause the game.
- Pause graphic and music.
- Barrels and urns now can be broken and have a chance of minor loot.
- In later areas loot drops barrels and urns will increase in value.
- In later areas loot drops from barrels and urns can spawn monsters.
- New skills for the classes too many to list
- New playable character added
- New summonable playable character added as skill to new PC
- over 35 areas to explore!
- New world map
- New items such as fire runes ect
- Balanced starting creatures
- Balanced starting orc attack, lower power but bit more health
- RAT BOSS has health increase but attack power decreased to prevent one shot kills on both sides
- Rats now have a chance to drop potions and antidotes.
- Many areas now have lighting effects.
- light above well now dissapears when suposed too.
- Mayor dialogue sorted
- descriptions for items and names fixed
- Guard battle tutorial updated with some new features and info
- New tutorial in forest for "focus attack" system.
- Focus attack system: Like limit breaks from FF7. When you get to 100 tp you can use a powerful attack instead of normal attack.
- Visual notificiations for when Focus attack is avalible.
- New merchant who sells skills
- Gold icon added to gold rewarded after battle
- Heal when level up
- Guards toughed up and now have more skills including heal to help out in Orc siege.
- Guards will heal after each of the battles in vendale to help player stay alive.
- balanced loot in starting areas
- Secret caves added
- all houses in Vendal now have "interiors"
- Important map names displayed on screen when entering area (I.e Vendale)
- Gold icon now shows next to gold in Menu
- New system menu allowing for auto dash, change colour settings and exit game command
- New game over screen allowing to load last save, return to title or exit game.
- Improved and added to gramps dialogue to flesh out character.
- fixed picture overlay for paralax mapping (game engine fault. Awesome workaround. Basically means wont see overlay pictures from one map to another)
- Fixed collision errors in Vendale cliffs.
- Fixed mapping in tower area.
- Spider boss path-grid fixed along with balancing
- All skills now have animations attached: when casting spell wave sword in the air. When using skill step forward ect...)
- added new item: Camping gear. Allows you to fully heal outside of battle.
- RAT boss sprite fixed. No more random "dots" floating above it.
- Character expressions added. Some (Not all) characters will have diffrent expression "faces" show up. I.e looking shocked, sad ect...
- using life up no longer requires healing afterwards
- Old man willows dialogue speed corrected
- Willow farmhouse and store house light overlays from outside fixed.
- Willow farm storehouse door connection on exit fixed, no longer get stuck
- Fletch (archer) no longer starts with all skills.
- Focus potions fixed so no longer used on everyone in battle.
- Added more stock to traveling merchant.
- Fixed missing bushes in glade map
- reworked and fixed tags/code for all of fletches attacks. Should now work.
- Fixed dialogue in the Glade area
- Fixed spelling on antidote in "Grandpa's basement"
- Screen transfers (the things that allow you to move from one map to another) have been added all along "Galde area" map edge
- Changed some light settings in forest areas
- 4 new areas to explore. (3 caves areas below tower and "tower ground" area"
- Progressed the storyline and added more dialogue for characters
- improved the various skills for the class types
- Made Lance tougher (new boss
- added lighting to Save crystal in Vendale
- Removed axe as a possible drop weapon from orcs
- Added lighting to Mayors house in Vendale
- Added lighting to Weapon shop in Vendale
-N-
EDIT: There was a game breaking bug in the demo. I have now fixed it. If anyone downloaded the demo before then please update to the new one. Please see Change log for version 10 for what has been fixed/changed.
Last edited by a moderator:




