- Joined
- Oct 9, 2015
- Messages
- 234
- Reaction score
- 222
- First Language
- english
- Primarily Uses

Synopsis:
Back in the day terrible entities covered the world in death and famine, unmatched by anything the world had to offer. That was, of course, until a group of legendary adventurers decided to finally put an end to their reign.
After travelling to every corner of the world and gathering great power, they managed to banish the terrors from the world, and for their efforts were blessed with the gift of eternal life.
With the world saved and nothing to fight at the moment, the heroes of old decided to establish the great Adventurer Academies. Where children from around the world go to become heroes of legend. Or at least kill a couple monsters that pester their villages.
With the old horrors gone, and a steady supply of adventurers being produced, the world enjoyed peace for decades.
Until suddenly, the roads connecting towns, dungeons and schools were blocked. Great monsters appeared to protect those roadblocks, and suspicious individuals were sighted near the many schools around the world.
Enter the last class to enroll in Dawn Academy this year (in control of the player), ready and willing to face whatever is happening now. Sudden monster appearances aren't that rare, after all.
This world's trials ended long ago, this couldn't possibly affect their hard-earned peace...
Gameplay:

This game is a semi-open world dungeon crawling RPG (first-person to be specific). There is a story to get through (only the very start avaliable for now), and roadblocks tied to it, but there is a heavy emphasis on free exploration and many dungeons to get into while clearing the main quests. Always full of chests to find, hunt marks to chase and layouts to explore.

The second focus is on character customization. With character creation that allows for each member of the party to be completely unique, hundreds (I counted) of pieces of equipment that can be further customized and upgraded, and the ability to mix and match abilities from any class that character has dipped into.

And finally battle. A timeline based ATB system focused on controlling timing and pulling off combos for extreme damage, crippling chains of status effects, unbreakable party support or any other way you can manage to win with.
What I have finished should last for a couple of hours and be a decent taste of what I'm working towards. But feedback and recommendations (not to mention extra testing) would be greatly appreciated.
Everything is obviously WIP so if you find anything weird (or broken) let me know. Please.
you can get it Here for free!
Keep in mind, however, that the 3d rendering system might make playing this game on older laptops not a great idea. Most desk PCs should be fine (mine was decent 5-6 years ago and runs good).
That is all, hope you like it and maybe spread the word to expand the team? I'm lonely by myself.
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