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- Jun 11, 2014
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I'm finish the review and added suggestion in there. I hope next version will fix my bug list. I hope my balancing problem (I copy paste from above) can help you balancing the game economy. Is not rocket science but is need few adjustment
* edited wrong placement unlike above
Every RPG have same problem related to economy balancing and enemy balancing. Just remember, we are still learning like how RPG show up in the first time.
Thank you for give us the demo. Hope the game will improve
* edited wrong placement unlike above
there is level on you map.. which is good to show where we should go, but there is problem!! you enemy are to much HP

my strat and this still newbie
the enemy
if this on level 4 like I'm done previous review. I should say.. is fine.. but this is level 1.. It should be less hp or less enemy on counter. Lets say there is high hp like this, but showing only 3 or less is fine.
if like this, you are punishing player(?) for what? if I'm follow all step on the dorm .. I should gain something in return like.. free armor, item etc.. But I found only word?
and the critical???
are sure about this

my strat and this still newbie

the enemy
if this on level 4 like I'm done previous review. I should say.. is fine.. but this is level 1.. It should be less hp or less enemy on counter. Lets say there is high hp like this, but showing only 3 or less is fine.
if like this, you are punishing player(?) for what? if I'm follow all step on the dorm .. I should gain something in return like.. free armor, item etc.. But I found only word?
and the critical???
are sure about this
drop from enemy is like this (i'm countering 4 times)
when it sell. is less than 200.. while equip/item I must buy worth more.. btw.. I mean if I'm sell all (exclude paper)
* (5x5) + (4x5) + (4x10) + (4x10) = 25 + 20 + 40 + 40 = 125!!
while the item cost are
--- the effect--
lets discuss with this
we have 2 potion type... one with 10% and another with 25%
since this is the first.. I'm suggesting taking 25% and when we gain more hp.. using 10% is okay..
the problem is, this is not balancing.. since your weak enemy give damage 100++ and sometime 200!! while your HP is 1000 .. it mean when you using cheap item.. You need to use it.. Since your fight more enemy (same size as you).. you can use 1 healer to all player easily.. I tried to heal my team.. and the heal is same as enemy damage (?!?)
damage
heal
dont forget the critical!!!
ouch the boss attack skill(!)
the equip should be have different price. Your price use 1 price from sword to staff.. even glove! while the item price is near to your equipment price.. it should be less more!?
when it sell. is less than 200.. while equip/item I must buy worth more.. btw.. I mean if I'm sell all (exclude paper)
* (5x5) + (4x5) + (4x10) + (4x10) = 25 + 20 + 40 + 40 = 125!!
while the item cost are
--- the effect--
lets discuss with this
we have 2 potion type... one with 10% and another with 25%
since this is the first.. I'm suggesting taking 25% and when we gain more hp.. using 10% is okay..
the problem is, this is not balancing.. since your weak enemy give damage 100++ and sometime 200!! while your HP is 1000 .. it mean when you using cheap item.. You need to use it.. Since your fight more enemy (same size as you).. you can use 1 healer to all player easily.. I tried to heal my team.. and the heal is same as enemy damage (?!?)
damage
heal
dont forget the critical!!!
ouch the boss attack skill(!)
I'm asking about DnD player number on 1 group..
related to your game.. Is nice to have more than 4 player at one.. because it can make epic story telling.. which is need more than 10 hours playing
* is normal
but as I see... this game need more than 5!! when playing on intense dungeon. As I see, this is kinda problematic.. Because more player mean more budget to spend (include with time) And since the first game, you are encourage to have 5 player on team.. but did not directly state that it needed more than 5 people or more group (inside have 5 people ).
not having teleport (item or skill?) on this game.. make more harder, because when you got caught at center dungeon where you far from your start point and the enemy seem harder (or worst). You will need to restart from your last save. Saving on spot is not good advice too. since I'm always save at wrong time and wrong moment!!
*saving in the save spot and suddenly monster show up from my back
The normal number of players in a D&D game can vary, but the recommended number is usually four to six players. This number strikes a balance between having enough players to form a diverse and dynamic group, while also allowing each player to have sufficient time in the spotlight during gameplay.
Of course, some groups prefer to play with fewer or more players depending on their preferences and play style. A smaller group of two or three players can allow for more personal and intimate storytelling, while a larger group of seven or eight players can create a more epic and action-packed adventure.
Of course, some groups prefer to play with fewer or more players depending on their preferences and play style. A smaller group of two or three players can allow for more personal and intimate storytelling, while a larger group of seven or eight players can create a more epic and action-packed adventure.
* is normal
but as I see... this game need more than 5!! when playing on intense dungeon. As I see, this is kinda problematic.. Because more player mean more budget to spend (include with time) And since the first game, you are encourage to have 5 player on team.. but did not directly state that it needed more than 5 people or more group (inside have 5 people ).
not having teleport (item or skill?) on this game.. make more harder, because when you got caught at center dungeon where you far from your start point and the enemy seem harder (or worst). You will need to restart from your last save. Saving on spot is not good advice too. since I'm always save at wrong time and wrong moment!!
*saving in the save spot and suddenly monster show up from my back