- Joined
- Nov 2, 2012
- Messages
- 1,285
- Reaction score
- 604
- First Language
- Spanish
- Primarily Uses
- RMMV
My first project thread ever *shivers*
Opening:
This game was originally planned for the birthday bash event, but due to time constraints I asked for it to be moved to the project development sub forum.
For the event I chose to bring back from the dead one of my earliest concepts; in "The messenger and the cursed one" you'll take the role of Riev, a misterious wanderer who has to deliver a life or death message. He is joined by a cursed woman, and hounded at every step by brigands and law enforcement alike for there is a price on his head. The story is mostly a tale of friendship I don't intend to make some grand epic, but to make you care about these people. Hopefully, I've succeded at least partially. The original concept included a branching storyline, but I've settled on one storyline during the early develpment stages of the game and I'm very happy with it. So now it'll be a linear town-dungeon-town deal, with both dungeon crawling and sidequesting included. It's not a very revolutionary game, I admit.
Character Bios:
Riev
A messenger commited to his cause, he may seems too obstinate and single minded at times and he struggles to understand that duty and honor don't trump common sense and good will. Still, his heart is in the right place.
During battle Riev is a jack of all trades, able to use magic and melee skills, he'll be there to support whatever other party members need of him.
Gia
A mercenary with a misterious past and a carefree attitude, she tries to get Riev to smile more, which will not always be appreciated.
In battles Gia is a stereotipical warrior, big and tough, but known to faint when a rabbit is pulled out of a hat in her nearby area, her curse actually bolsters this as she takes an extra 25% magic damage.
Soanna
An envoy of the mage's guild in the town of Levin, she joins the duo in their attempt to protect the town from orc attacks. Scatterbrained, yet extremely intelligent and a little ruthless Soanna will puzzle (and even entice a little) Riev.
As magic user, Soanna is exactly what you would expect: a glass cannon, nonetheless she's very powerful and her spells will be a necessity in order to explore the forests of Levin.
Screenshots:
A very determined hero
He ain't so hot in combat though.
Don't be a jerk, Riev.
She knows her stuff.
A bleak morning.
Ever played Luxaren Allure?
Testimonial:
"I liked talking to the hermit's cat. It was cute" - Tenshi
Demo:
Once you talk to Aldes after meeting the thieves guild PR guy the demo is officially over. But there is quite a bit of city for you to explore if you haven't done so already.
http://www.mediafire.com/download/7n92ycolcn8tnjy/Messenger+and+Cursed+1.28.exe
Changelog:
Opening:
This game was originally planned for the birthday bash event, but due to time constraints I asked for it to be moved to the project development sub forum.
For the event I chose to bring back from the dead one of my earliest concepts; in "The messenger and the cursed one" you'll take the role of Riev, a misterious wanderer who has to deliver a life or death message. He is joined by a cursed woman, and hounded at every step by brigands and law enforcement alike for there is a price on his head. The story is mostly a tale of friendship I don't intend to make some grand epic, but to make you care about these people. Hopefully, I've succeded at least partially. The original concept included a branching storyline, but I've settled on one storyline during the early develpment stages of the game and I'm very happy with it. So now it'll be a linear town-dungeon-town deal, with both dungeon crawling and sidequesting included. It's not a very revolutionary game, I admit.
Character Bios:
Riev
A messenger commited to his cause, he may seems too obstinate and single minded at times and he struggles to understand that duty and honor don't trump common sense and good will. Still, his heart is in the right place.
During battle Riev is a jack of all trades, able to use magic and melee skills, he'll be there to support whatever other party members need of him.
Gia
A mercenary with a misterious past and a carefree attitude, she tries to get Riev to smile more, which will not always be appreciated.
In battles Gia is a stereotipical warrior, big and tough, but known to faint when a rabbit is pulled out of a hat in her nearby area, her curse actually bolsters this as she takes an extra 25% magic damage.
Soanna
An envoy of the mage's guild in the town of Levin, she joins the duo in their attempt to protect the town from orc attacks. Scatterbrained, yet extremely intelligent and a little ruthless Soanna will puzzle (and even entice a little) Riev.
As magic user, Soanna is exactly what you would expect: a glass cannon, nonetheless she's very powerful and her spells will be a necessity in order to explore the forests of Levin.
Screenshots:
A very determined hero
He ain't so hot in combat though.
Don't be a jerk, Riev.
She knows her stuff.
A bleak morning.
Ever played Luxaren Allure?
Testimonial:
"I liked talking to the hermit's cat. It was cute" - Tenshi
Demo:
Once you talk to Aldes after meeting the thieves guild PR guy the demo is officially over. But there is quite a bit of city for you to explore if you haven't done so already.
http://www.mediafire.com/download/7n92ycolcn8tnjy/Messenger+and+Cursed+1.28.exe
Changelog:
- Rebalanced third boss battle so it'll be winnable by human beings .
- Fixed a major quest stoppping bug.
- Found a small bug that made a world of difference: I forgot to add the magic command to the hero!
- V 1.16 Powers up the character Soanna for an easier playtime, but sadly it needs a save prior to meeting her or a new game to take effect.
- V 1.17 Fixed some issues pointed out by @hiddenone
- V 1.18 Big update!
>Fixed some issues pointed by AgonyAiane.
>Speed Snatch had the wrong element assigned to it.
>One early cutscene explaining Gia's curse was not activating.
>Shuffled some elemental weaknesses (specially made more stuff weak to water so Riev's Drown will see some use).
>Fixed minor mapping errors.
- V 1.19
>Now item drops are displayed more clearly in the victory screen
>Powered up Jacob's skills to make them more competitive
>The forest has its own music now!
>Increased item drop rates
>A few other minor fixes
- V 1.2 Certain enemy spells had drown's tiny chance to cause instadeath...oops!
- V 1.21 Added missing audio file.
- V 1.22 Major bugfix thanks to Shayoko!
>Fixed several typos
>Corrected a sequence breaking glitch
>Now containers make a sound when checked so it's easier to know if you've done so
>Hera flowers are shiny and easier to find
>Extended demo playtime
- V 1.23 Rebalanced magic system! Quite a few minor fixes.
- V 1.24 Rebalanced the magic system again! Some minor fixes. Extended demo playtime
- V 1.25 Slightly powered up some early enemies
- V 1.26 Rebalanced regeneration to not make it as overpowered (now you regenerate only while in battle). Populated noble quarter. Added a new -unfinished- area.
- V 1.27 A myriad of fixes thanks to Eien Nanashi. Thanks!
- V 1.28 Fixed a map transfer event thanks to Eeve93.
- Fixed a major quest stoppping bug.
- Found a small bug that made a world of difference: I forgot to add the magic command to the hero!
- V 1.16 Powers up the character Soanna for an easier playtime, but sadly it needs a save prior to meeting her or a new game to take effect.
- V 1.17 Fixed some issues pointed out by @hiddenone
- V 1.18 Big update!
>Fixed some issues pointed by AgonyAiane.
>Speed Snatch had the wrong element assigned to it.
>One early cutscene explaining Gia's curse was not activating.
>Shuffled some elemental weaknesses (specially made more stuff weak to water so Riev's Drown will see some use).
>Fixed minor mapping errors.
- V 1.19
>Now item drops are displayed more clearly in the victory screen
>Powered up Jacob's skills to make them more competitive
>The forest has its own music now!
>Increased item drop rates
>A few other minor fixes
- V 1.2 Certain enemy spells had drown's tiny chance to cause instadeath...oops!
- V 1.21 Added missing audio file.
- V 1.22 Major bugfix thanks to Shayoko!
>Fixed several typos
>Corrected a sequence breaking glitch
>Now containers make a sound when checked so it's easier to know if you've done so
>Hera flowers are shiny and easier to find
>Extended demo playtime
- V 1.23 Rebalanced magic system! Quite a few minor fixes.
- V 1.24 Rebalanced the magic system again! Some minor fixes. Extended demo playtime
- V 1.25 Slightly powered up some early enemies
- V 1.26 Rebalanced regeneration to not make it as overpowered (now you regenerate only while in battle). Populated noble quarter. Added a new -unfinished- area.
- V 1.27 A myriad of fixes thanks to Eien Nanashi. Thanks!
- V 1.28 Fixed a map transfer event thanks to Eeve93.
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