- Rebalanced third boss battle so it'll be winnable by human beings .
- Fixed a major quest stoppping bug.
- Found a small bug that made a world of difference: I forgot to add the magic command to the hero!
- V 1.16 Powers up the character Soanna for an easier playtime, but sadly it needs a save prior to meeting her or a new game to take effect.
- V 1.17 Fixed some issues pointed out by
@hiddenone
- V 1.18 Big update!
>Fixed some issues pointed by AgonyAiane.
>Speed Snatch had the wrong element assigned to it.
>One early cutscene explaining Gia's curse was not activating.
>Shuffled some elemental weaknesses (specially made more stuff weak to water so Riev's Drown will see some use).
>Fixed minor mapping errors.
- V 1.19
>Now item drops are displayed more clearly in the victory screen
>Powered up Jacob's skills to make them more competitive
>The forest has its own music now!
>Increased item drop rates
>A few other minor fixes
- V 1.2 Certain enemy spells had drown's tiny chance to cause instadeath...oops!
- V 1.21 Added missing audio file.
- V 1.22 Major bugfix thanks to Shayoko!
>Fixed several typos
>Corrected a sequence breaking glitch
>Now containers make a sound when checked so it's easier to know if you've done so
>Hera flowers are shiny and easier to find
>Extended demo playtime
- V 1.23 Rebalanced magic system! Quite a few minor fixes.
- V 1.24 Rebalanced the magic system again! Some minor fixes. Extended demo playtime
- V 1.25 Slightly powered up some early enemies
- V 1.26 Rebalanced regeneration to not make it as overpowered (now you regenerate only while in battle). Populated noble quarter. Added a new -unfinished- area.
- V 1.27 A myriad of fixes thanks to Eien Nanashi. Thanks!
- V 1.28 Fixed a map transfer event thanks to Eeve93.