FREE (DEMO UPDATE!)The Power of the Arcane(MV)

Zerothedarklord

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Played the demo, and I like it. The game explain its mechanic, status effects, and world in the menu, nothing really intrusive in the game since the characters already know about most of those things. The story is only in its introduction phase, but it was pretty good for what it is.
The demo boss fight is a step up from the bosses that’s in the game tho, so be careful :)
glad to see someone finally had some feedback! I'm glad that you enjoyed it, thank you for the response. I'm working on getting a demo revision up, then continuing work, so that hopefully the next demo release after that will have more content, and more story in it than what is currently there.
 

Zerothedarklord

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An updated version of the demo just went up! You should be able to move your save data over by going into wherever you extracted it to, Game, www, then copy the save folder and place it into the same place in the new one. This update fixes a bug (so far only 1 has been reported to me), as well as the following:

Healing Item Rebalancing
Damage Item Rebalancing
Spells tweaked: Spells now generate 5TP, down from 10. All spells that currently cost TP have had their costs adjusted to compensate. In this regard, battles you did before compared to those you do now should still feel the same, this change was made simply because Wrath of the Time Goddess is just too damn powerful to be useable after 9 turns of TP build up.
Arcane Flash tweaked: Now has a unique effect that makes it generate more TP than the other spells.
Searing Light tweaked: Now has a slightly longer casting time and deals less damage up front. Despite costing more MP, it was still doing way more damage than the other 2 spells at that level. Damage-over-time component remains unchanged.
Rewind Self tweaked: If Rewind Self causes any overhealing (if it is still healing once you reach max HP), any additional overhealing is converted into an absorption shield.
An additional ability (Wrath of the Time Goddess) is unlocked for Ellaria to use against the demo-only boss. At this time, this is planned to be Ellaria's final spell learned. Also, all abilities unlocked for this fight are listed just before the fight begins.

I uploaded the new version to overwrite the existing one, so the download link should be the same as the previous one was, but just in case, here it is: http://www.mediafire.com/file/6a5y0dmi4j6088b/Power+of+the+Arcane+Demo+1.rar/file
 

ShadowDragon

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you really should add some map screenshots to your main post,
so they can see if it's something they like?

- story
- character -
- screenshots
- credits (plugin, betatesters etc_
- download
- terms? or feedback etc etc

but I will try it out.
 

Zerothedarklord

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you really should add some map screenshots to your main post,
so they can see if it's something they like?

- story
- character -
- screenshots
- credits (plugin, betatesters etc_
- download
- terms? or feedback etc etc

but I will try it out.
Yeah, that isn't a bad idea. I forgot I ever made this thread, but here's what you asked for:
 

Zerothedarklord

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I hope everyone is enjoying the game so far! I will be trying to push out another, longer version that will include at least up to the second gym badge (arcane gem) hopefully before the end of the year.

I would like to also again say that I am still seeking people who may be interested in doing some mapping or making some side quests. Please add me on discord if you are interested in helping work on this project!
 

Sparky89

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Played the Demo Was cool took a while to figure some mechanics out but when you do its cool !
 

Sparky89

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Played the demo, and I like it. The game explain its mechanic, status effects, and world in the menu, nothing really intrusive in the game since the characters already know about most of those things. The story is only in its introduction phase, but it was pretty good for what it is.
The demo boss fight is a step up from the bosses that’s in the game tho, so be careful :)
Yeah that boss is possible but not easy :p once i sorta figured out the mechanics during the fight lol.
 

Frostorm

[]D[][]V[][]D aka "Staf00"
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I love fantasy titles like these, especially once they start getting fleshed out. Do you have any interesting combat mechanics planned/implemented? I'm downloading the Demo now, didn't expect it to be nearly a GB lol.
 

Zerothedarklord

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I love fantasy titles like these, especially once they start getting fleshed out. Do you have any interesting combat mechanics planned/implemented? I'm downloading the Demo now, didn't expect it to be nearly a GB lol.
Do you like the combat mechanics?
 

Frostorm

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Do you like the combat mechanics?
I got destroyed by the Enraged Squirrel lol. Since this is still very early WIP, all I can say is keep it up and good luck w/ your project! I like Ellaria's move set, w/ a balance between offense and defense. Imo ATB works better when you have a party size > 1. But of course, that's just cuz it's early in the game. Btw, I wanted to ask why there's both Agility and Dexterity...what do they do? I know AGI determines turn speed, but DEX? Lol, in my project, I renamed Agility -> Dexterity and also renamed Luck -> Speed (which is what determines turn order for my game, even though it took a bit of js editing to achieve).

Edit: How come there's no save button? lol
 
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Zerothedarklord

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Dex = Critical Chance. you can read about all of this in the menu, actually.


This game does not allow you to save anywhere/everywhere, you must reach a save point in order to save. That said, however, they will be quite abundant, and you will never have to go more than 4 hours at a time without one. and by 4 hours, I mean 15 - 20 minutes.


The squirrel is not meant to be defeated at this point in time, but him being there does serve a purpose that will be made clear later on.
 

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