1000 years ago, there was a great evil that brought upon terror on the world of Palasiel. This great evil was known as Azazel. In an effort to cease the chaos, a man was marked as The Chosen One. He, and 4 other adventurers dubbed the Five Warriors of Light went on a quest to defeat said evil. But they could not destroy Azazel, and could only ever hope to seal him away. Sound familiar? Only sounds like the most clichéd setting to an RPG ever. Well...it's the base concept of Palasiel Quest. For those who may remember seeing this title on this forum, you may notice that this opening post has gone under a major overhaul. That's mostly because of the forum upgrade somehow deleting my entire post, so I'm starting from scratch. As well as that, this game was originally going to be an episodic parody RPG with lampshades on JRPG tropes and yada yada. Over the course of development, Palasiel Quest's tone and focus has shifted to something that takes itself a little more seriously. While the base concept still draws from the whole "Chosen One" trope, the story this game tells will be something different and more relatable. So here's the true story: In the world of Palasiel, dark forces are at play behind the scenes as empires fall, kingdoms topple, and civil unrest ever grows. The Creator decides to..."borrow" 5 young people from Earth into Palasiel to be this JRPG world's heroes. Daran, our appointed "protaganist" is given one instruction: "Defeat the Evil Lord". Only then, will Daran and the other be granted passage back to their own world. Join Daran as he journeys across Palasiel in search of the other people who were spirited away. Get caught up in kingdom politics, assassination attempts, crazy alter egos, prison breaks, throne usurping and more! Characters Palasiel Quest has a wide range of characters that you'll get to know through the main story and through character quests! First, there are the main characters: the five people brought to Palasiel from Earth. Click the spoiler tags to meet them! Spoiler One of the five who were spirited away to the world of Palasiel, Daran is the designated "main protaganist". Not one to get himself involved with trouble, a strong sense of responsibility guides him on his journey. He is told one thing: You are the "chosen one". There is an "evil lord" to defeat. Go. Daran's given class is the "Warrior". He is typically balanced in both offence and defence. He can draw enemy attacks with his "Taunt" arte, and completely nullify damage for a turn with his "Sentinel" arte. He's also one of the very few people to deal elemental damage with his wide range of elemental artes before the player meets a dedicated mage. One of the five who were spirited away to the world of Palasiel, Ariel is a spunky individual, proficient in the arts of healing magic and thievery. Having arrived in Palasiel 2 months before the start of the story, she has had time to venture around. She is a key member of the Palasiel Rogues, a resistance group looking to liberate their kingdom. Ariel is dubbed a "Thiefmage". She is a hybrid of a white mage and a thief. She boast incredible speed and magic stats, but falls short in other areas. She has a versatile range of supportive magic at her disposal and is able to deal Holy magic damage with her "Lum" artes. She can also inflict status ailments with certain artes such as her "Still of Night" arte and then deal major damage against enemies with stacked ailments with her "Assassinate" arte. She can also steal items from enemies. Doing this against certain enemies may have other effects too. One of the five who were spirited away to the world of Palasiel, Keon is a suave and cunning individual and fancies himself a hit with the ladies. Despite being in Palasiel for a considerable amount of time, he actually enjoys being there and hasn't thought about going back. Keon's role in battle is somewhere between a support character and a technical attacker. He's got the right tools for specific jobs, and can buff the party with many boons with his "Bulletcraft" artes. He's also able to use his hunting skills to deal major damage to certain enemy types with his "Golden Bullet" artes! One of the five who were spirited away to the world of Palasiel, Sanya has a lot of experience in this world, having been there the longest. A charming individual, often calm and composed. She's spent a lot of time in the wild honing her survival skills and is currently in prison for murder. Sanya's playstyle revolves around heavy hitting "Berserker-class" artes as well as being able to learn enemy artes to use as her own! One of the five who were spirited away to the wold of Palasiel, Opal Beryl is a young girl blessed with the gift of magic and intelligence, even if she doesn't always act like it. She is a very upbeat and energetic girl who has proficiency in alchemy! Opal has travelled back in time from a future where everything went to chaos. Opal is an "Alchemage" which is a hybrid class of an "Alchemist" and a "Black Mage". Her role is the dedicated magic DPS, and can access higher tiers of elemental magic by using her "Augment" arte. She can also user her alchemy skills to create supportive or offensive items user her "Mix" arte. And here are some of the supporting characters that you will meet. Some will join your party as guests! NOTE: (MORE WILL BE ADDED AS ART GETS COMPLETED) Spoiler The Creator is simply...just that: The creator of the world of Palasiel. He is responsible for spiriting away the five main characters to this world. He has a rather charismatic and laidback personality, and often speaks in vague terms, but promises he's here to guide the characters on their quest. An adventurer hailing from Parisian regions, Mikhail is a friendly warrior whose skills often get him recommendations into the Parisian Knight Academy. However, he prefers the thrill of adventure and travel, and recent tensions in Parisa aren't exactly enticing. Saoirse is a knightess-in-training, studying at the Parisian Knight Academy. She is a cheerful and graceful young woman, with her mind set on becoming the top of her class. She joins the party for a brief time after she asks for help collecting demon magic. While dubbed a "Knightess", Saoirse's playstyle is very versatile. Inspired by FFXIII's "Paradigm" mechanic, she is able to switch between three roles: Attacker, Blaster and Healer mode, each giving her a palette of artes to choose from. Her special arte "Memento Mori" restores the party's health should she fall in battle. A core member of the Palasiel Rogues, Nolland Roche is the brains of the group. In charge of reconnaissance and operation briefs, she guides the Rogues to success on missions. Always tinkering with her inventions, Nolland is a dork at heart. Though she has immense strength, she's quite the pacifist. A member of the Vanguard within the Palasiel Rogues, Elise Fiore is not your typical resistance member. She hails from nobility, and while she sometimes has a condescending attitude, she has a lot of compassion for other people. She's a prodigy at the piano and violin, and fights with her rapier. Dubbed the "Virtuoso", Elise has one of the more complex playstyles in the game. Elise's knack for music plays into her role in battle. She can switch between 4 modes known as "Movements": Presto, Vivace, Appassionato and Cadenza. They highlight speed, offence, magic, and defence respectively. The key to Elise is to weave through each movement akin to a dance. A member of the Vanguard within the Palasiel Rogues, Tydas Lucidus is the moodmaker of the group. While he can come off as incredibly lazy, he pulls his weight in battle, utilising his Savate training, his hidden blade and an assortment of tools and traps to confuse opponents. Dubbed the "Trickster" a lot of Tydas' artes utilize items he may have on hand such as his "Venomous Throw" arte requiring Darts. He can also deal strategical damage with his weapon artes as well. His "Smoke Bomb" has a chance to inflict the Blind status ailment on ALL battle participants. Features Spoiler Influcence the storyline! While Palasiel Quest features a linear story, it can be influenced quite a bit through choices in the game to the point where ideally playthroughs between different players will rarely be the same. This is influenced by two mechanics known as "Choice Divert" and "Path Diverge". Choice Divert System! At certain points in the game, Daran will be presented with a choice. Whether the choice may seem big or small, the effect these choices may result in can be anything from a small alteration in a scene, to a less/more difficult dungeon to even a character death. In essence, Choice Diverts shape the future. Path Diverge System! A Path Diverge is a story segment that’s triggered by talking to certain NPCs at which point the party will diverge from the main story route and take a different path in the story, or take a detour. Path Diverges can lead to additional backstory information, bonus scenes and additional Choice Diverts. Character-driven Quests! Sidequests in this game are character-driven and won't have you fetching three pieces of wolf fur for a reward of 20 pieces of gold. You can look forward to quests where you can learn the stories of the many characters in the game! Guest Party Members! While the main five characters will remain in your party for the most part, Palasiel Quest has many secondary characters, most of whom are fully playable at certain parts of the story. There are also other guest characters who will join the party as a non-battle participant, but may still aid you in battle from the sidelines. So they're not completely around as dead weight! Skit Scenes! Inspired by the "Tales of" series, Palasiel Quest will feature little skits between party members. Viewing them is important as they can contain important Choice Diverts and sometimes missing a skit scene can influence the story a little! Be sure to view as many as you can! Arte Learning System! Artes are not learned in the traditional way via levelling up. In battle, characters (excluding guests) will earn AP (Arte Points) by defeating enemies, using artes and levelling up. These points can be used to learn new abilities in each characters' Arte Tree. This way, players can choose how to build a certain character as they play the game. Will you have Ariel learn more White Mage artes to become a better healer early on? Or will you prioritise her Thief skillset, so she can aid in dealing damage and status ailments more? It's all up to you! Stellar Soundtrack The game will have an original soundtrack scored by Jeremiah George! Known for his orchestral arrangements and his penchant for the epic and melodic, the soundtrack is sure to be among your favourites! In-Game Achievements Palasiel Quest will have in-game achievements that can be earned by doing various things such as finishing story events, beating bosses fast enough, etc. They give you special items upon earning them! Fun and Diverse Cast One of the things I noticed when looking at the JRPGs I played growing up is the lack of diversity in the casts, usually having one token "diverse" character and the job was done. Palasiel Quest will have a diverse cast of people from different racial backgrounds, sexual identities, etc. Solve Crimes with Opal! At certain points in the game, you'll undergo investigative work to solve crimes as Opal Beryl. It'll be an interesting change of pace from all the questing and the dungeon exploring! Screenshots Spoiler Demo A demo is indeed available to download! This demo is a v1.4 version of a demo that was released years ago, but it's been updated to include more art, add more features and fix some errors. This is "Demo A" which essentially functions as a tech demo. You're not going to get much story context in this demo as it will put you right into the middle of the pilot build of the game and you'll be playing an isolated segment of the game. This game features a dungeon played with Daran, Ariel and Saoirse. This demo is to show you how the game looks, plays, and sounds. Complete with original music and voice acting. You can download the demo here! DOWNLOAD "DEMO A" (V1.4)!