Discussion in 'Games In Development' started by McTricky, Jul 14, 2012.
Yes, it was. Again, thank you for that!
you are welcome~!
but my name is not in the credit ?
It wasn't used in this demo, as this is a unique build of the project. But don't worry, it's being used in the main project and you are credited.
downloading the demo no will try it out soon
Update: Played for an hour, was really impressed at first and had the intentions of reviewing (no score as it's not a full game) and sharing with my followers but after 35 minutes I found myself looking everywhere for the last sigil, never found it and eventually gave up and quit the game.
Wish things would have gone better but can't exactly share a game I couldn't get myself to complete. If you're going to be forced to find a series of items, you either need excellent map design or a map that the player can see (be it in menu or hud)
Most likely a problem with the demo itself, and is probably something I looked over that I've just corrected. What I ASSUME must've happened to you, was that you found a few sigils and went to the beautiful looking map with the water and the big tombstone. You then found nothing there, and went elsewhere, then you found the rest of the sigils but couldn't find the last one.
The last sigil is where that map with the water and tombstone is but doesn't show up until you've collected the other six.
I forgot to make players aware of this, so that's a fault on my part and the demo has been updated with an extra scene to prevent any confusion.
DEMO UPDATE v.1.2
- added a scene to avoid confusion over sigil collecting
The link to the demo is exactly the same, and your save file from the previous version should work with this one.
Not been an update to this page in about 3 years! Part of the reason is that when these forums upgraded, they killed all my links and embed YouTube stuff, but along with that, for some reason I came back to find my opening post for this thread completely blank and wiped. I was discouraged to start it all over again until now! It's done up with a new layout and the project now has some new original character art done by Kaibuzetta! The game also has a new version (v1.3) of the "Demo A". It fixes a few things, updates the game with the new character art, and adds a few new quality of life features such as changing the battle theme on the fly, being able to skip the boss fight at the end, etc.
Whether you were following this project before, or are seeing this project for the first time, I urge y'all to check out the first post to see all the (somewhat new) information on the game, see the pretty new character art and give the demo a play!
As an example of the pretty new art I've got in for this game, here is a character board for my favourite designed character!
Here's an update!
I made a Twitter account for Palasiel Quest. Up until now I've mainly been making updates over Twitter, but I decided to separate that stuff from my other tweets. You can follow the account by following @PalasielQuest!
Also, here's a flat-color sketch of a future character that will be added to the main character section. Her name is Sanya Feral! Will update soon when the finished artwork for her is complete!
Here's a new character update! She's been added to the main characters part of the first post. Her name is Sanya Feral! Here is her character board!
New update featuring sketches of upcoming characters to be added to the front page!
We have the last main character to be announced, Keon Cetin!
We have one of the first characters you'll meet on your adventure, Mikhail Ivan!
And finally, one of the Palasiel Rogues, the young Amethyst Sable!
Two new characters have been added to the first post!
A new character to showcase! Her name is Amethyst Sable!
A couple of updates! First of which is a little GIF of how battles look now. I added a slide-in image to show the active character who you're choosing commands for. This is to make things a little more dynamic and let the player know whose turn it is.
Also I have a clip to show with some voice acting! This particularly showcases Amethyst Sable. Her voice actress is Rina Adachi.
Very nice quality on this project! I adore Opal's Eyes. <3
Haha, thanks! Opal's design seems to be a favourite with the majority, next to Sanya. ^^;
I have another update with some preview sketches of some upcoming character reveals!
First we have, Aceri one of the villains of the game! You can listen to her themes "Manaical Prodigy" and "Aceri's Theme".
Next we have Mistress, a woman who owns the bar in the Kingdom of Parisa and is part of the Palasiel Rogues.
Next we have Thema Al-Seri, an assassin known as the Scorpion, who hails from the regions of Salibah.
And lastly we have Sonali Nero, an assassin known as the panther. She also hails from the regions of Salibah and is part of Thema's guard.
Another update! Utilising the "Show Picture" command, and a multitude of different images, I made a boss battle transition using a psuedo cracked screen effect!
It's good to see that you are still working on this. Progress seems to be picking up in pace, or is that my imagination?
Yes, progress has been going at a steady momentum as of late after the project's extended hiatus. Really pushing to get a proper demo out by the end of the year.
I like the way this game looks! Well done! I will play it soon!!
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