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Synopsis
Mimi, a young girl hiding a dark secret (she's a half demon, but shhh... don't tell the humans!), is on an adventure to explore her mothers homeland. But not too far into her adventure she meets Gaston, a young 'Treasure Hunter', who has found a map to the six Dragon Eye Temples, legendary gemstones said to be all that remains of the dragons, and a series of objects that Mimi's great grandfather launched an attack on the humanlands for...

Characters


Mimikai (Mimi)
The daughter of Demon King Ahir and the legendary human warrior Valencia. After growing up in the demonlands under her parents care, she wants to see her mothers homeland, and after proving that she can defend herself her parents agree, but only if she keeps under the guise of a human, and takes a guardian with her.

Ignari
The guardian Ahir appoints to protect his daughter while she explores the humanlands. She is a dragonkind, created many years ago by Demon King Ymir. She hates being outside of the Demonlands, and distrusts humans, and is constantly reminding Mimi not to reveal herself.

Gaston
A 'Treasure Hunter' who has found a map to the Dragon Eye Temples. What he intends to do with the gems if he finds them is unclear, but he seems to have something in mind.

Margarita
A young priestess on the road to sainthood, she is advised in a vision to accompany Mimi and Gaston on their quest to find the Dragon Eye gemstones, but that is all she will reveal to them.

Screenshots


Other Information

-I am limiting myself to 20x20 maps (at the biggest), and only 4 maps per area at most, so any explorable areas are going to be small, so I don't think the game will be too long.
-I intend for only the main character, Mimi, to be customisable, so you will be able to choose a range of skills for both in and out of battle, all other character will have skills learned through leveling like a regular rpg.
-I intend to try and customise how skills are used in battles so that what you choose can make battles more interesting, or do something you don't expect.
-I'm hoping to have this game finished in a month, so fingers crossed!

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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