Demon Negotiation Eventing?

Status
Not open for further replies.

GamesOfGlough

GoGkami
Member
Joined
May 12, 2014
Messages
25
Reaction score
2
Primarily Uses
I am using RPGMaker VX Ace and I heard you can use SMT's Demon Negotiation system with eventing. But how exactly? Step-by-Step would be nice.

Advance thanks to anyone who answers! :D
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
You can do almost anything with Ace, but before we can tell you how to do anything, we would have to know what you want.


Please describe or link to pictures of whatever the "SMT Demon Negotiation System" is, because this is the first time I ever heard of this...
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Yes, don't assume others know the same things that you know. If you're referring to another system, another game, another anything, LINK to it so people can see what you're talking about ;)
 

GamesOfGlough

GoGkami
Member
Joined
May 12, 2014
Messages
25
Reaction score
2
Primarily Uses
Demon negotiation in the Shin Megami Tensei games is in its core gameplay. It allows to recruit opposing demons, if the demon wants to talk to the user, the negotiation starts. Negotiation varies but most is where the demons ask for HP, MP, or money continuously until they are satisfied. Most of the times after the demons

finished asking for what they want, they will ask a question for the player to answer, mostly a certain matter. Though, the demons might get offended depending on the player's choices, attacking them immediately. The demon can also give the player an item or heal them if the demon does not want to be recruited.

But what I am asking for really, is the negotiation part only. Player talks to enemy. Enemy asks for HP, MP or money (mostly random) for about 3 times. Then enemy asks player a question about a certain topic (the question is random) The enemy can be recruited or will heal or give an item to the player instead (also random)

I hope this info helps! :D
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
Can't you just do this as a regular event outside of battle?
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Here's a youtube link of different demon negotiations in the game Shin Megami Tensei III:Nocturne


https://www.youtube.com/watch?v=e6Z70y9JO-0
Everything in that video can be done by simple eventing, just use the choice command for selecting the answers, and the other event commands to remove what is offered before adding the actor with the demon face to the party.
However, those are such basic eventing command that I suggest you go to the regular tutorials and work through them, after that you should be able to do such conversations for yourself. Telling you how to do that step by step when you don't have the basics of eventing will only frustrate everyone.


The link in my signature would be a good way to start with the tutorials.
 

GamesOfGlough

GoGkami
Member
Joined
May 12, 2014
Messages
25
Reaction score
2
Primarily Uses
Everything in that video can be done by simple eventing, just use the choice command for selecting the answers, and the other event commands to remove what is offered before adding the actor with the demon face to the party.

However, those are such basic eventing command that I suggest you go to the regular tutorials and work through them, after that you should be able to do such conversations for yourself. Telling you how to do that step by step when you don't have the basics of eventing will only frustrate everyone.

The link in my signature would be a good way to start with the tutorials.
For some reason, I was able to do some of the stuff in the negotiation. But I haven't tested it yet. I will test it however after the code is done. The only part I'm missing is this. The target enemy will ask if it can drain the player's HP. After saying yes, the player will lose a random amount of HP and the target enemy will recover the said amount. The problem is how do I get the target enemy to recover.
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
Here's a youtube link of different demon negotiations in the game Shin Megami Tensei III:Nocturne

https://www.youtube.com/watch?v=e6Z70y9JO-0
You should be able to do most of this with normal events.  In essence, you want something like this:

Set Counter to 3

Call Common Event "Set Demon Name as Variable 30"

Call Common Event "Pick Random Desired Item, Set as Variable 2"

Text "\V[30] wants \V[2].  Comply?"

Choice Yes:

Take Item

Decrease Counter

Choice No:

(whatever happens on refusal)

If Counter == 0

Join Party OR Ask Random Question

end

If the demon is unhappy, trigger a Battle with said Demon.

To have the target enemy recover, or strengthen, set some Variables.  Then, at the start of the Battle, in the first turn (Turn 0), use the Variables as conditions to strengthen the attacking Demon..
 

GamesOfGlough

GoGkami
Member
Joined
May 12, 2014
Messages
25
Reaction score
2
Primarily Uses
You should be able to do most of this with normal events.  In essence, you want something like this:

Set Counter to 3

Call Common Event "Set Demon Name as Variable 30"

Call Common Event "Pick Random Desired Item, Set as Variable 2"

Text "\V[30] wants \V[2].  Comply?"

Choice Yes:

Take Item

Decrease Counter

Choice No:

(whatever happens on refusal)

If Counter == 0

Join Party OR Ask Random Question

end

If the demon is unhappy, trigger a Battle with said Demon.

To have the target enemy recover, or strengthen, set some Variables.  Then, at the start of the Battle, in the first turn (Turn 0), use the Variables as conditions to strengthen the attacking Demon..
I'll be taking this in account. It gives me more options of variety in terms of this mechanic. I'm still looking on how can I recover the target enemy's hp.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,367
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
The problem is how do I get the target enemy to recover.
That depends on how the enemy had "lost" his HP.
If the discussion is started during a battle (a bit more tricky, but possible with troop events), then you can simply use the change enemy HP command or use a healing skill force-targeted on the enemy.


If you start the discussion outside battle, then the enemy has no HP to recover - but if that discussion intends to make the demon into an actor and join the party, then as an actor you could use the change actor HP commands or heal the actor.


If those answers aren't what you're looking for, then you have to give us better explanations on when and where the HP were lost before the event, and when and where the recover should take affect.
 

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


Next time, please don't keep quoting the post directly above yours - especially if it contains pictures.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top