Subiro_Studio

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Demon Tale (Work in progress)

Title Picture.png

The adventure awaits... Ready for actions... Epic battles... Epic story... And... DEMONS!!!

Story.png

  • 100 years ago, the Demon King was defeated by the legendary hero using a legendary weapon called "Malice Sword". After 100 years, there's a new ruler who can take over the world "Demon Queen" is about begin, and the new hero will stop her.
  • Lux Gordon is the new hero who will face some dangerous adventures and nightmares.
  • The red moon has arrived, which means the demons are araised.

Gameplay.png
  • An 8bit RPG inspired by the classic RPGs style FF3, FF2, Legend of Zelda.
  • Action Battle System (ABS)
  • Epic music.
  • Cutscenes with Japanese voices and anime 8bit style.
  • Quick time event.
  • 11 Swords and 26 Armors.
Character.png

Status Lux Gordon.png

Lux Gordon: A main character, the unluckiest person, suffering, and always has a nightmare, but he's brave to fight demons and monsters.
Genre.png

Action, Adventure, Psychological, Dark Fantasy
Screenshot.png

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Demo Version.png

It's released, you can play it now.
Demon Tale (Demo Version)
.

Content Warning: This game contains violence, blood, fantasy violence, bad language. Not recommended for under-age.
 
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Subiro_Studio

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This is the main character voice in Japanese, I hope you like it.
Main Character
  • 0:00 - 0:04 WHAT THE HECK ARE YOU TALKING ABOUT?!! I DIDN’T DO ANYTHING WRONG!!
  • 0:06 - 0:13 You think that you are bigger than me, stronger than me, powerful than me, but you couldn’t defeat me.
  • 0:14 - 0:15 FIRE BALL!!
  • 0:15 - 0:20 AAAAAAAAAAAAAAAAHHHHHHHHHHH!!!!!!!!!
    MY LEEEEGS!!!!! MY LEEEEGS!!!!!! AAAAAAAAHHHHHHHH!!!!!!!
  • 0:21 - 0:27 I........ am..... not....... done yet............ I will........ not...... lose....
  • 0:28 - 0:35 So, this is demon castle, huh.
    Then, I am almost close to fight demon queen.
If the link is not working, you can check here: Main Character
This is the only sample of the voice actor. We will make prove it, So I hope you like it.
 
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Subiro_Studio

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This the test video game I made, but it's not complete yet.
So I hope you like it.
TEST 01

And I am sorry that I couldn't put voice actor.
 

Subiro_Studio

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It will take like 1-2 months; because I need the voice actor Japanese.
I only have 24 characters in my game, but as for the demo version, I don't know if I can make a voice actor or not.
For a full version, it will have a Japanese voice actor.
So, don't worry about that, and thanks for the question.
 

studwb22

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The hero reminds me so much of Bartz from Final Fantasy V I love the sprite.
 

Subiro_Studio

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Well, I didn't use Bartz; I used FF3 Fighter (I know it's a similar hairstyle for FF3 and FF5).
But I am so glad you like it.
I am also like Bartz from Final Fantasy 5
 

Subiro_Studio

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This is the first cutscene picture I made. So I hope if you like it.
 

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Subiro_Studio

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Hello everyone.
I have good news, the demo version has been released now, you can download it here:
Demon Tale (Demo Version)
In the demo version, there will be no Japanese voice.
In the full version, it will be a Japanese voice and a translator game (English, Japanese, German, French).
 
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Ace of Spades

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Hi, good morning! I had a couple spare minutes today to try out your demo.

I wasn't able to play any further than the first boss, because it kept destroying me ruthlessly. In my opinion, a first area boss should be a test of what the player has learned up to that point, but it should still be a relatively easy fight. Even if you're attempting to make a punishingly difficult game, it didn't feel like a fair fight.

Not to mention, there's no difficulty curve. You start off by slaying trash mobs that have no special attacks and 30 seconds later go to getting destroyed by the boss. Worst part is, I can't skip the boss intro, meaning I have to wait 2-3 minutes to watch the same cutscene after dying to try again. I'm pretty decent at action games, but I gave up after 4 tries and not coming anywhere close to beating it.

Take this with a grain of salt. I'm not necessarily saying make all these changes, but these are some things I would consider.

Some of my thoughts that may help improve the boss fight:

  • Give the boss some anticipation animation (aka 'tells'): for example, before they start slinging fireballs or lightning, have the boss raise their arms and do a special animation so the player can anticipate the attack and have a chance to dodge.
  • Remove the boss's ability to heal
  • Reduce the boss total HP
  • Reduce the player damage from the lightning bolts
  • Make the lightning easier to avoid (I wasn't able to dodge any of these strikes, even while continuously moving)
  • Slow down the speed of the fireballs
  • After dying, have the player respawn (checkpoint system) so it will skip cutscene if they die and have to try again.

Here's some of my other general thoughts:
  • The game takes too long to get you into the action, which means you may lose players in the opening 5-10 minutes.
  • Some of the intro cutscenes dragged on a bit and could have been trimmed down.
  • I would have preferred the option to sprint before picking up the sword.
  • I didn't really have any emotional attachment to any of the characters and their motives were unclear.
  • There were quite a few translation issues.
  • Why do chests display what's inside them before you even open it? At that point, you might as well just have the item laying on the ground, the chest serves no purpose if you already know what's inside.
  • Please remove the unnecessary 'padding' from messages. (the message windows that slowly take 10 seconds to display "...." are particularly egregious.)

I hope this has been helpful! I can tell this is still an early project, so don't feel discouraged about the feedback. I hope you found my first impressions useful. Best of luck on your project!
 

Subiro_Studio

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I see...
I understand what do you saying, and I apologize to everyone.
I am sorry.
I know it's difficult I made, but I might do an easy way to make an easier game, and some battles might be easy and might be hard.
And yeah, I will make the first battle easier.
  • There were quite a few translation issues.
I already saw it, and I might to fix it.
  • After dying, have the player respawn (checkpoint system) so it will skip cutscene if they die and have to try again.
It's a perfect idea to make player respawn after death (Like do you want to continue? If yes, it means you will continue the point. If no, it means that's game over. You got the point.

And your tips are handy. Thanks for helping me.
 

Subiro_Studio

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Hello everyone.
I fix the first boss battle that I made more straightforward, if there's any problem, you can write here anytime
 

Subiro_Studio

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Update version 1.1
  • Fix some issues.
  • Make it easier 1st boss battle.
  • Fix a few translations.
You can download it anytime.
 

Subiro_Studio

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Hello everyone,
I am back, and I've been busy with some stuff like college exams, but I still continue to develop my game.
This is the 2nd boss battle!
 

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