RMMV DemonCyber

Kemsyn

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Uploaded a playthrough video of the demo I recently made for the 5 minute game jam.

 

Matseb2611

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I don't know how I missed this before, but it's looking incredible. Really love the atmosphere and how the battles look. :o
 

Kemsyn

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Thankyou @Matseb2611 Some of your earlier cyberpunk games are one of the reasons I decided to even make a game in the first place.
 

Matseb2611

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Oh wow, really? Well, then I am honoured to have played a part in inspiring this. :D Keep up the great work. It's turning out really well from what I can see so far.
 

Skurge

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Curious to know if this is still being worked on, I myself am struggling to find motivation to keep creating.
 

Kemsyn

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Hey @Skurge

I remain passionate about DemonCyber and am still working on it whenever I can. Recently, I've been adding some custom scripts to the battle system (Thanks to @Magnus0808). Enemies die the instant their hp reaches 0 now, which makes battles flow better, and the deaths seem more realistic. I've also added multiple gruesome death animations for each enemy!

The soundtrack is coming along nicely too, I have a lot of music from Speed Machine and other great artists.

I was planning to do a big update soon, but here's couple teasers in the meantime.



 
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Skurge

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Enemies die the instant their hp reaches 0 now,
I literally need a fix for my own project- enemies will only drop dead on 0 HP when the attack sequence is over, even if the enemy reaches 0 HP prior the second attack- it will not die until after.

I've also added multiple, gruesome death animations for each enemy!
How do you accomplish that actually? Given the plugins I am using the enemy sheets only retain there 3 frames for damage and death which are pretty much static images of them instantly on the ground- not throwing themselves dramatically on the floor, I do however have the enemies cycle randomly on various copies of sheets with different corpse sprites.

The soundtrack is coming along nicely too, I have a lot of music from Speed Machine and other great artists.
Music certainly adds a great touch- I've been pretty much lacking in this department- music isn't my forte and I am skeptical on getting outside help on these for various reasons.

Looking forward to a release to see this unfold, seems alot more progress made than I can muster.
 

Kemsyn

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I literally need a fix for my own project- enemies will only drop dead on 0 HP when the attack sequence is over, even if the enemy reaches 0 HP prior the second attack- it will not die until after.
You can always ask magnus0808, the one that did my scripts, it's likely they can help you out.

How do you accomplish that actually? Given the plugins I am using the enemy sheets only retain there 3 frames for damage and death which are pretty much static images of them instantly on the ground- not throwing themselves dramatically on the floor, I do however have the enemies cycle randomly on various copies of sheets with different corpse sprites.
I'm using Yami's Sideview Battler plugin for the extra frames, for the deaths I have multiple of the same enemy and I assign each one of them a unique death animation using the plugin

Looking forward to a release to see this unfold, seems alot more progress made than I can muster.
Thanks for the encouragement. I can relate to the creative struggle, I've gone long periods when I just haven't the time to work on the game or there's an problem I can't fix. I'll never give up though, when I'm at my boring day job I use that time to think of new ideas and how to improve things. I hope you find your motivation again.
 

Skurge

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Hm what plugin did you use and how did you implement that instant death sequence in that animation?

Hm concerning how you set up the plugin to the sheet, how did you do yours?
I'm not 100% I've aligned this experimental sheet suitable for it;
 
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Kemsyn

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@Skurge It can be a bit tricky to get it to work, I'll send you a private message and try and help.
 

deficiencyproductionz

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The mantis fight looks like it's really pushing visual boundaries! I can't wait to see more updates!
 

Kemsyn

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I've been working on a battle system that allows the player to target specific parts of an enemy, which opens up more options when deciding how to take them out.

 

Skurge

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That is sick!

I remember doing something like this with RPG maker 2003, it was very difficult though.
 

Starmage

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I swear I've seen some Let's plays of this video somewhere! :o <3 I kinda forgot since it was a long time ago! XD I remember loving the way you handled front-view in this game! There are lots of things going on like epic animations and enemy sprites dying in front of you. :D Looking forward to trying this project! ^^
 

Kemsyn

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Thanks for the encouragement @Starmage and @Skurge

I built upon the idea of having multiple ways to take down enemies. Now certain battles have multiple outcomes depending on which enemies you kill first.
 

ShadowDragon

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I play the dmeo of on teh asteroid part, that was really nice, so this is a squel or continue story?
 

Kemsyn

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Hey @ShadowDragon I'm glad you enjoyed Gargantuan : )

The scenes after the credits were a teaser for this game. They are in the same world but DemonCyber is set years later and the story is not directly related.

Maybe one day I'll expand Gargantuan, I had some cool ideas for the story when I was making it.
 

Kemsyn

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Worked out a new way of doing the shops that allows me to use a background rather than create the tiles for each shop. Should save me a lot of time and allow for some interesting scenarios. I'm planning on letting the player rob most of the shops with different outcomes.

 

LovelyFlower

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Concept looks super interesting, dont really see this everyday from RPGMAKER o_O
 

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Are we allowed to post about non-RPG Maker games?
I should realize that error was produced by a outdated version of MZ so that's why it pop up like that
Ami
i can't wait to drink some ice after struggling with my illness in 9 days. 9 days is really bad for me,i can't focus with my shop and even can't do something with my project
How many hours have you got in mz so far?

A bit of a "sparkle" update to the lower portion of the world map. :LZSexcite:

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