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- Jul 12, 2015
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I'm experiementing with world map travelling options and considering implementing soul's waypoint system but that might take some time to understand how to use. In the meantime I desperately need a plugin, script whichever that can allow me to call when entering a vehicle is appropriate or not because my world travel system is dependent on your vehicle.
Basically how it works is you can only enter the world map by leaving the map in a vehicle, when you are on the map you (at present) have to activate events marked on the map to travel to the destination chosen- upon leaving maps to enter the world map the change vehicle graphic is activated making your vehicle that you are inside into a cursor graphic, but problem is you can exit the vehicle and walk around leaving a car on the world map ( which looks ridiculous )
I've been searching for a while now on the command windows for an appropriate option but it seems to me that the MV program has left out the option to allow vehicle entry/exit.
I hope this request is not too much of a hassle but it might just save me from having to use over complicated plugins otherwise.
I think the best way this could be executed is for having it commanded by a plugin command with an on/off option allowing me the freedom to specify what events and areas I can allow it to be managed with.
Basically how it works is you can only enter the world map by leaving the map in a vehicle, when you are on the map you (at present) have to activate events marked on the map to travel to the destination chosen- upon leaving maps to enter the world map the change vehicle graphic is activated making your vehicle that you are inside into a cursor graphic, but problem is you can exit the vehicle and walk around leaving a car on the world map ( which looks ridiculous )
I've been searching for a while now on the command windows for an appropriate option but it seems to me that the MV program has left out the option to allow vehicle entry/exit.
I hope this request is not too much of a hassle but it might just save me from having to use over complicated plugins otherwise.
I think the best way this could be executed is for having it commanded by a plugin command with an on/off option allowing me the freedom to specify what events and areas I can allow it to be managed with.
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