Deploying Copyright Rules

tjkim22

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What are the rules for Deploying games as your own...?
Are they updated of the same for MV?
Thanks! :)
 

Andar

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You are the one responsible for having all required licences for all used resources before deployment of your game.


In the case of the stock resources from RMMV, you get that licence when you purchase the editor (which is why games made with the trial can't be distributed, not even for free).


You can check the copyright discussions in the commercial forum for more details.


I don't know what you mean with "updated", you need to rephrased that part of your question.


I've moved this thread to MV Deployment. Please be sure to post your threads in the correct forum next time. Thank you.
 

Jomarcenter

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You are the one responsible for having all required licences for all used resources before deployment of your game.

In the case of the stock resources from RMMV, you get that licence when you purchase the editor (which is why games made with the trial can't be distributed, not even for free).

You can check the copyright discussions in the commercial forum for more details.

I don't know what you mean with "updated", you need to rephrased that part of your question.

I've moved this thread to MV Deployment. Please be sure to post your threads in the correct forum next time. Thank you.
IN my POV I think he referring to the new changes when you compare the license between MV and VX ace, if it reflect also to the license on VX ace and below to the new MV License info if you own VX ace below, which the only benefits changes is allowing using the resources on Kadokawa own game engines (which now included other game engine developed by enterbrain and kadokawa's other division which not release on western market) instead limit to RPG maker and IG maker. correct me if I am wrong.
 
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