Deploying to iPhone leaves unused white space on the left of the screen

ddblue

新人
Veteran
Joined
Apr 9, 2013
Messages
132
Reaction score
17
First Language
English
Primarily Uses
Hey all,

Just trying to test some things out on an iPhone, and it has not been easy going.

After a lot of work, I've managed to get my project working on the simulator, but even with the resolution set at a 16:9 resolution as is recommended here (1280 x 720), the game doesn't take up the whole screen.

I use larger sprites and the game does look okay - but I want to use the entire screen. Is there a way to force it to stretch to fit the screen by default?

Sorry if my question is worded awkwardly, but if you require any additional info to help me I can give it to you.

Thank you.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,018
Members
137,563
Latest member
MinyakaAeon
Top