Deploying to iPhone leaves unused white space on the left of the screen

ddblue

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Hey all,

Just trying to test some things out on an iPhone, and it has not been easy going.

After a lot of work, I've managed to get my project working on the simulator, but even with the resolution set at a 16:9 resolution as is recommended here (1280 x 720), the game doesn't take up the whole screen.

I use larger sprites and the game does look okay - but I want to use the entire screen. Is there a way to force it to stretch to fit the screen by default?

Sorry if my question is worded awkwardly, but if you require any additional info to help me I can give it to you.

Thank you.
 

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