Desactivat automatic shadow in mv

XGuarden

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Automatic shadow alway force me to remove it again and again each time I change a map.


I looked arround and found this thread: 




It's seam that the default instalation already have a pluggin for desactivate it... But did't understand the instruction. A little help will be welcome, thanks.
 

Kyoku

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Do you mean you can't find it? It should be in your RPG Maker folder not the one with your project though, the main one. And I think it's just in one of the plugin folders should have the words no auto shadow in the name. I could be wrong though, I kinda forget what I have and I save a bunch of stuff from past updates and I forget that I put them in the folder for safe keeping. I think that in the forum topic thing you linked, Shaz explained it pretty well.
 

Fernyfer775

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The original one that came out with the program doesn't seem to work after the 1.3+ updates. This was given to me by Ahuramazda via request:

//=============================================================================
// No Auto Shadows
// Version: 1.1
//=============================================================================
 /*:
 * @plugindesc Removes automatic shadows from displaying in game.
 * @author Archeia
 * Edited for 1.3 by Ahuramazda
 */
//=============================================================================
 //==============================================================================================
 // ** Tilemap
 //==============================================================================================
 //==============================================================================================
 // * Draw Shadows
 //==============================================================================================
 Tilemap.prototype._drawShadow = function(bitmap, shadowBits, dx, dy) { };
 ShaderTilemap.prototype._drawShadow = function(layer, shadowBits, dx, dy) { }; // Added for 1.3 changes
 

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